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graeler is offline graeler
Settler

Feb 2003
time: 05:25
  Old Post 06-02-2003 23:31
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Difficulty signifies...? Help yourself to an AD-FREE life

What changes in gameplay do each of the difficulty levels control?

Gibsie is offline Gibsie
Emperor
all over the proverbial shop
Jan 1970
time: 05:25
  Old Post 06-02-2003 23:53
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I was wondering this myseld recently. The only thing I can clearly see is that you get more basic Drones and more beaurocratic drones. I would also guess that the AI gets a bonus in research and construction and mindworms appear more readily, but other than that, I can't see much...

Phenix is offline Phenix
Warlord
Hasselt, Belgium
Jan 2003
time: 06:25
  Old Post 06-02-2003 23:57 Visit Phenix's homepage!
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I think there's also a lot more inefficiency on higher difficulty...

Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:25
  Old Post 06-02-2003 23:58 Visit Alex's homepage!
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Mindworms are tougher to defeat, the AI has bonuses in production and research, you have to pay for prototypes (I don't remember if it is from Specialist level on), there are more drones to control and other things that the masters around here will surely add.

Method is offline Method
Emperor
/me goes to France
Feb 2001
time: 00:25
  Old Post 07-02-2003 02:56
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specialist on, you pay for prototypes as alex said. also, changing social engingeering costs more as you go up.

on transcend, the 2nd citizen in every base is a drone. thinker, the 3rd, librarian 4th, talent 5th, specialist 6th, citizen 7th

that, and the AI will cheat a lot

Static Universe is offline Static Universe
Prince

Dec 2002
time: 23:25
  Old Post 07-02-2003 03:02
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Difficulty also factors into the ecodamage equation:

http://apolyton.net/misc/column/175_ecodamage.shtml

Static Universe is offline Static Universe
Prince

Dec 2002
time: 23:25
  Old Post 07-02-2003 03:04
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Lose 30 kilos (of popups)

DP (Arrgh!)

Gibsie is offline Gibsie
Emperor
all over the proverbial shop
Jan 1970
time: 05:25
  Old Post 08-02-2003 17:48
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Put an end to popups!

How does that AI cheat in this game? All I know is that its missiles have infinite range... which is a killer-cheat in itself

Archaic is offline Archaic
King
Washed up SMAC/X University Specialist
Nov 2001
time: 15:25
  Old Post 08-02-2003 18:06 Visit Archaic's homepage!
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Rushing half finished projects when they don't have the credits or crawlers to do it is a pretty popular thing for the AI from what I've experienced.

Static Universe is offline Static Universe
Prince

Dec 2002
time: 23:25
  Old Post 08-02-2003 22:46
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The AI can switch production without a pernalty, and can make production decisions on the humans turn (e.g. you kill their last defender on your turn and AI switches to production immediately to produce a new defender at the beginning of it's next turn). It also knows where all your units are.

Phenix is offline Phenix
Warlord
Hasselt, Belgium
Jan 2003
time: 06:25
  Old Post 08-02-2003 23:54 Visit Phenix's homepage!
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Yea if you have an infiltrator for example you can see them changing production to artillery when you bombard them in YOUR TURN.

Capt Dizle is offline Capt Dizle
King

Sep 1999
time: 00:25
  Old Post 09-02-2003 00:48
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so what?

Gibsie is offline Gibsie
Emperor
all over the proverbial shop
Jan 1970
time: 05:25
  Old Post 09-02-2003 02:31
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We can't do that: hence it is "cheating".

Capt Dizle is offline Capt Dizle
King

Sep 1999
time: 00:25
  Old Post 09-02-2003 02:42
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Ok, since the AI can't think, it you do you're cheating.

Capt Dizle is offline Capt Dizle
King

Sep 1999
time: 00:25
  Old Post 09-02-2003 02:43
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If you know how to play the game you can routinely play with just one base and beat the AI. So what if it cheats. Geez.

Static Universe is offline Static Universe
Prince

Dec 2002
time: 23:25
  Old Post 09-02-2003 02:50
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Lose 30 kilos (of popups)

I don't object to the AI cheating. I object to the fact that it builds 100 transports but can't seem to land more than two units at a time in my territory.

Capt Dizle is offline Capt Dizle
King

Sep 1999
time: 00:25
  Old Post 09-02-2003 03:19
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Yeah, I know. The AI is bad but you have to admit that with complexities of SMAC it would be a ton of work to create an AI that could compete with a human.

Kasparov's problems the the AI is a result of playing a simple game. The AI just use superior computing power to consider possible moves and relies on its massive library to counter.

If you want a game with better AI check out Civ3. The AI isn't really better, its just that the game was dumbed down to make it perform better.

Of course it is so boring that you will be asleep in no time, but still.......

sevencubed is offline sevencubed
Warlord

Jul 2002
time: 07:25
  Old Post 09-02-2003 03:26
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quote:
Originally posted by Gibsie
How does that AI cheat in this game? All I know is that its missiles have infinite range... which is a killer-cheat in itself


gibsie, thats true for SMAC, but it was fixed with SMAX. I have verified it by watching the AI several times as it was maneuvering its missiles from one base to another in order to bring them in range.

sevencubed is offline sevencubed
Warlord

Jul 2002
time: 07:25
  Old Post 09-02-2003 03:55
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quote:
Originally posted by Phenix
I think there's also a lot more inefficiency on higher difficulty...


That's not true. Inefficiency is not affected by difficulty level. The formula is :

Inefficiency = (Energy * Distance / (64 - ((4 - Efficiency) * 8))

where :
Energy = Amount of energy produced by base this turn.
Distance = Distance from Headquarters
Efficiency = Social Engineering rating +2 if there is a Children's Creche at base.

If denominator reaches zero, ALL energy is lost to inefficiency.

The above can be found in the file "conceptsx.txt" in your SMAC folder directory

sevencubed is offline sevencubed
Warlord

Jul 2002
time: 07:25
  Old Post 09-02-2003 04:05
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quote:
Originally posted by TKG

...on transcend, the 2nd citizen in every base is a drone. thinker, the 3rd, librarian 4th, talent 5th, specialist 6th, citizen 7th...




and apart from that, difficulty affects the addition of extra Drones because a faction has exceeded a certain number of bases. Thats "bureaucracy" and the formula works as follows (again from the file "conceptsx.txt" ) :

BaseLimit = (8 - Difficulty) * (4 + Efficiency) * MapRoot / 2

Where:
Difficulty = Player's difficulty level (0 - 5)
Efficiency = Social Engineering rating.
MapRoot = Sq. Root of # Map Squares / Sq. Root of 3200.

For each base a faction builds in excess of this number, one additional drone will appear at some base somewhere in the colony.

Additionaly, disloyal Citizens from captured bases (that is drones) appear more easily depending on difficulty : for approximately 50 turns after you capture an enemy base, you will receive extra drones while you assimilate the enemy citizens. The basic rate is 5 drones minus one for each 10 turns elapsed, but the number may never exceed:
(BaseSize + Difficulty - 2)/4

Datajack Franit is offline Datajack Franit
King
Bologna
Aug 2002
time: 06:25
  Old Post 09-02-2003 07:10 Visit Datajack Franit's homepage!
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I gave up Alien Crossfire as the new factions are totally clueless in providing a decent game- playing it with the old Alpha Centauri's ones instead has proved to be goddamn fun

Method is offline Method
Emperor
/me goes to France
Feb 2001
time: 00:25
  Old Post 09-02-2003 07:15
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i find the aliens to be quite a pain, especially if you don't use nerve gas on them. the drones can be annoying in stealing early game SPs (though they suck after that)

knowhow2 is offline knowhow2
King
of the World
Feb 2001
time: 06:25
  Old Post 09-02-2003 14:58
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back to the subject of this thread.......

SE changes cost more; 40 ec on transcend

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