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Mikel
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Scotland
Apr 1999 time: 05:25
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I don't think that quite answered your question. Scripted Events were used to build scenarios in CivII that had a storyline, sort of anyway. For example you could have a trigger such as if City A is captured by Player A then Player B gets 3 new units in the nearest city and a pop up box appears explaining why. You had a fairly wide range of Triggers and actions to play with and it made really interesting scenearios possible. I seem to remember a fantastic Jules Verne scenarion that didn't feel like playing Civ anymore it had so many events.
Many people are annoyed with Civ III because it has some good advances but many of the great features that were in Civ II and SMAC have ben left out. This is something that should have been included.
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