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Arrian
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Kneel before Grog!
Jul 2001 time: 00:25
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Early in the game, the AI just sets science at 100%. This is evident when you found embassies in their captiols.
Later, when trade opens up (if and when they actually build the roads & harbors needed), they love to buy luxuries, resources, and tech. The AI in PTW does a better job of upgrading units, too, so any excess cash goes there.
SR,
I totally agree on unit upkeep. Motorized units, air units, modern ships, all should be 2/turn. Maybe Battleships & Carriers should be 3. Nukes should be 3 or 4 per turn.
-Arrian
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:25
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The Zulus don't get farther tech wise because they don't build up their empires, and totally underuse their potential. Once they get behind, they will still try to get techs themselves, but where others take 4-10 turns to research something, they take 30 or more. So they have nothing to trade with, and no cash to buy techs from the other AIs (or the player).
It seems this happens with more civs: the only civs I saw with large cash reserves are the ones who are in front tech-wise, and we're able to sell their techs to the rest of the AIs. The ones terribly behind seem to keep researching themselves.
Oh, and yes, rushbuilding an 'dumb' upgrades seem to be where all the AI cash goes to, but there are priorities. I saw more then once that the turn after I declare war on an unsuspecting neighbour, he upgrades all he can to counter me. Most of the times, that's not much, as he has no reserves.
DeepO
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