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SCG
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of less than all that I see
Jun 2000 time: 00:25
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quote: Originally posted by Six Thousand Year Old Man
[broken record] Where's the Freight?[/broken record] |
here's the 15 highest trade cities that can build freights in demand that don't have freight in its build queue - the number is the current max # of trade arrows, not the current trade arrows
Avila 72, (GEMS)
St. Pratski, 58 (GOLD)
Leon 57, (GEMS)
Cadiz 56, (GOLD, SILK, SPICE)
Malaga 46, (Wool)
Vigo 44, (SILK, Wool)
Granada, 41 (Wool)
Cordoba, 37 (GOLD)
Obladi, 35 (Wool)
Amazon Island, 32 (GOLD)
Whale Island, 31 (Beads, GOLD)
Naples, 30 (WINE)
Cavebear City, 21 (SILK) 0 trade routes
Cremona, 21 (SILK, SPICE) 0 trade routes
Quinsay, 18 (WINE) 0 trade routes
*ponders what his reports will look like as we currently have 3 freights built that are in demand of the 33 in stock*
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SCG
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of less than all that I see
Jun 2000 time: 00:25
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Disclaimer: "A couple of these suggestions apply only for 1-2 turns, so would require a bit more micromanagement than is currently being used. Use as you see fit."
Amazon Island: (79/80) move worker from forest to ocean - increases tax and science by 2 and still allows library to be completed next turn. Put back on forest after completion of library
Avila: (full food box) assuming we rush to 160/200, remove forest worker, move grassland worker to ocean (3 elvi). This leaves 21 shields (enough for a 2-turn completion of superhighways). moving the worker from the 3-food to the 2-food will make the game place the worker on the 3-food trade space next turn when it grows. We currently have 5 unhappy people converted by 5 structures (max 5). the 3rd elvis ensures that the next pop (16) will be content instead of unhappy next turn and will celebrate. for the 2nd turn, when it grows to 17, we have our superhighways, put all elvi back to work using the forest or ocean depending on needs.
CAPITOL: use all available trade squares - current structures and tax rate makes the use of extra scientists from trade workers less productive rather than more productive (same science, lower production, gold and food)
Cartena: move worker from unroaded grassland to roaded, irrigated plains (gain 2 trade arrows)
Malaga: remove worker from forest - city will celebrate (if we rehome destroyer in st pratski or let sit for 2 turns) and will place worker back on the forest after growing, place elvis back on ocean after growing
Pamplona: put elvi to work in the fields 
Saragossa: (61/80) move the grass worker to mines, move 2 plains workers to ocean, this leaves 10 shields per turn - once aquaduct is completed, rearrange
Seville: (assuming rushed to 160/200) Elvis to mines for 1 turn - after first turn, remove mine worker so when grows will not have an unhappy face (same discussion as for avila) and will celebrate from 10 to 11, next turn replace workers as desired
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