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Yahweh Sabaoth
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The Heavens
Dec 2002 time: 05:25
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Provoking War[/B]
So, here's my problem:
I've become fairly adept, or least good ENOUGH, to win wars in the ancient and medival eras against one or two equally-powerful opponents. By the mid-medival era, or early industrial era at the latest, I'm ready to TAKE ON THE WORLD.
But I want to take it on one country at a time. "Divide and Conquer": that's the old rule. This means keeping my reputation at a respectable level, so that sympathetic nations will not join with my chosen victim at any one time and declare war on me.
This means I need to get others to declare war on me. But by the time I'm ready to begin my conquests, I'm generally a democracy, and more powerful than any of my opponents, both militarily and culturally.
None of them will, hence, declare war on me!
How to get them to do so? That's the question I pose in this thread. To be honest, I frankly have no opinion. I want all of you to give me some ideas.
I play Regent level, continents, 4 million years, 15 opponents, but this thread should, hopefully, address the "provoking war" question for players of any persuasion.
I'm currently playing as the Babylonians and have some Americans, Zulus, Persians and Ottomans I'd just LOVE to crush... but one at a time, please.
They ALWAYS give me a miniscule amount of money in tribute and ALWAYS withdraw their troops.
How can I get them to attack me, and bring "We Love the President Day" to all my cities before I crush them?
Looking forward to any and all ideas.
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Catt
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California - SF Bay Area
May 2002 time: 21:25
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quote: Originally posted by Yahweh Sabaoth
Hmmm... interesting.
In anyone's opinion/experience, what is the maximum number of wars you can launch before the rest of the world decides to come calling? |
I'm not sure that there's any sense of a hard-coded limit. The AI's decisions on going to war are influenced by a number of factors -- including a randomness factor.
As to when the rest of the world will gang up on you? Given enough time, even a long-time friend and trading partner can be bribed into an alliance against you by a richer foe willing to spend for the alliance. The only sure way I've found to ensure that Civ B won't join in a war against you with Civ A is to be the first to bribe Civ B to join your side against Civ A. If you are willing to war for long periods of time, and you refuse to bring Civ B into the fight on the side of the "good guys" it is likely that Civ B will be enticed into the fight on the side of the "bad guys."
(BTW - had something happen to me a few games back that I have never seen before. Playing PTW 1.14f, standard map, 8 civs, all random, I drew Carthage. Was at war with Rome and Greece (both far away) very early, after Rome demanded, I declined, Rome declared and then brought in Greece. I never saw a Greek unit and saw only a few Roman archers. As I contemplated making peace with Rome, Egypt, my neighbor, demanded and then declared, just as I was gearing my forces for an assualt south into Egypt. I made peace with Rome, and the very next turn bribed Rome into an alliance against Egypt -- I figured (1) I want to keep this to a one-front war so as to take Egypt quickly; and (2) no sense in allowing Egypt to bribe Rome into the fight against me -- I suspected that Rome's troops were actually getting close to my borders after spending 20 or 30 turns of the previous war slowly marching there before I bought peace (some parts through Egypt, which only made my alliance all the more attractive ). So, fickle Rome, the aggressor and enemy of Carthage is easily purchased into a fight against Egypt. Then, about 8 tuns into our alliance, I get a pop-up saying "Rome and Egypt have signed a peace treaty" and I curse to myself about the lying, dishonorable Romans! Only 8 turns in our alliance, and from the map I could see no evidence of any territorial gains by either side! I click through the pop-up and get a second pop-up - "Rome and Egypt have signed a military alliance against us" Rome breaks an alliance with me after only about 8 turns, only to strike a second alliance against it's first alliance partner immediately following peace. Let's just say that the Romans were not considered trustworthy partners for the remainder of the game .
Catt 
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Yahweh Sabaoth
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The Heavens
Dec 2002 time: 05:25
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Well, I'm now engaged in my dirty war against the Persians, Americans, and Zulus, mobilized... no one else has declared war on me but there's been a definite attitude shift... nothing I can't buy off, though.
So, I've got another question now: how to make peace? The Persians are my only true foes... I've taken the Zulu capital and another major city, and 4 American cities, leaving them with no iron or saltpeter. Still, they're bogging down my troops and screwing up my infrastructure. Plus, I can't buy temples during wartime.
Is there a "garunteed" way for me to make peace with them, so as to better focus on my scientific and industrious friends to the South?
Any thoughts?
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Yahweh Sabaoth
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The Heavens
Dec 2002 time: 05:25
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quote: Originally posted by Stuie
You get some benefit when the AI declares the war (as opposed to you being the aggressor), but this still won't be enough to counter war weariness if you have lots of foreign troops on your soil, massive losses suffered by your troops, or you're losing cities. |
So, if you lose troops in the field or defending newly-captured cities, this contributes to unhappiness?
That would explain a lot, because man, it's been a real meat grinder "getting my war on," and my instructure development is way behind for where it normally is at this time in my game.
Why my cavalry have turned out to be so ineffective as opposed to their normal use is a topic for another thread, I suppose, unless unhappiness effects the ability of your troops?
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