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Lord Maxwell
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Uppsala - Sweden
Dec 1999 time: 05:13
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I noticed that there are several more or less useful features that are not documented for smac.
1) If you right click the build que you can load in a template, or save the que to a template. (I think 8 saves are available.)
2) In the lower left hand there is a pretty useless window that displays a magnification of the currently selected tile. If you left click this once you get to see how many FOPs the square has, and how many it can have with farms/mine/solar. It takes restrictions into account, and if a tile improvement wouldn't increase that production then it is not even listed. (Ie, a rolling, rainy square doesn't list "with farm" at all.) But it says farm/mine/solar even for ocean tiles, so someone gave up in the middle of this feature.
Common and list em
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Slimehorse
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Brooklyn NY
Jan 2001 time: 05:13
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Wow! Until now I'd had no idea there was a "save build queue" feature! Thanks!
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lbores
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scottsdale, az
Sep 2000 time: 05:13
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Before you have the proper tech (Centauri Something-or-other), you are prevented from any terraforming before fungus is cleared. Pressing CTRL-SHIFT-S will build the road-farm-sensor complex on a tile without an error msg and apparently without spending turns to expunge the fungus. I've tested this a few times and it seems the turns required are the same with or without the 'pink stuff'.
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Slimehorse
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Brooklyn NY
Jan 2001 time: 05:13
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I've never tried this. So if you can build a borehole on fungus (presumably by moving your former onto the fungus square and just Shift-B?) do you get the benefits of both the fungus AND the borehole? Because then Borehole+Fungus+Manifold Nexus all together... makes me dizzy with desire to leave work and go home and try it out...
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