Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Is the Carrier too weak on defense?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (6): [ 1   2   3   4     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Unconquered is offline Unconquered
Warlord
America
Nov 2001
time: 23:25
  Old Post 07-02-2003 23:59
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Is the Carrier too weak on defense? Browse Apolyton AD-FREE

I feel that an 8 defense for the carrier is too low. It needs to be around 10-12. It's too easy to sink for a modern day nuclear carrier...

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:25
  Old Post 08-02-2003 00:27 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

But..... carriers are hard to sink because of their support craft. Put a carrier alone in the open sea against a nuclear sub or a battleship or such, and I think the results are predictable. In Civ this is modelled by having additional ships stacked with the carrier.

At least that's my take on the subject.

wilbill is offline wilbill
Warlord
Not Mayberry, NC
Jul 2002
time: 00:25
  Old Post 08-02-2003 02:14
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Get a bigger avatar today!

If you run into a situation where the carrier's defensive value becomes an issue, one of two things has happened. Either the carrier didn't have enough escorts or it moved into an area where the enemy had concentrated a lot of air power. I think 8 is about right - if anything it may be too high.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:25
  Old Post 08-02-2003 02:27
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

My friends in the Submarine world have a special name for carriers, "Targets".

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:25
  Old Post 08-02-2003 03:38 Visit Master Zen's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Put an end to popups!

The same torpedo or missile would do far more damage to a destroyer or a cruiser than a carrier, even if it does not have defensive armament it is more strongly built.

I give carriers 12 and with due credit to Warpstorm's submarine friends, i give submarines attack of 12 and nuke subs attack of 16.

Mad Bomber is offline Mad Bomber
King
Columbus, Ohio
Nov 2002
time: 00:25
  Old Post 08-02-2003 06:15
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Got spare money?

quote:
Originally posted by WarpStorm
My friends in the Submarine world have a special name for carriers, "Targets".


until they hear the ping of a sonobuoy directly overhead, and the engine of a MK50 torpedo spinning up.

Thoth is offline Thoth
Prince
Ottawa, Canada
Dec 2000
time: 00:25
  Old Post 08-02-2003 06:58
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

Unescorted carriers should be easy to sink. If anything, a defence of 8 is too high.

pedrojedi is offline pedrojedi
Prince
of old men bearing big Ankhs
Nov 2002
time: 02:25
  Old Post 08-02-2003 07:16 Visit pedrojedi's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Well, I'm not an expert in these subjects, build-up of carriers and stuff, but I have a ignorant concordance with Stuie: Carriers are powerful and dangerous units because their aircraft support, and, as a rule of thumb, always should (in game, if not in real life) have a escort ship like battleship or at least 2-3 destroyers.

It's nice to use Carriers as "Targets". I usualy like to travel one of them alone, full loaded with fighters, and a loose escort of submarines nearby. Just a few well-made recoinnaissance missions, 1-2 turns of stalling and "dumb target" acting and voilá! Lots of ships sinking around.

Kingof the Apes is offline Kingof the Apes
Prince
Call me KOTA
Feb 2002
time: 21:25
  Old Post 08-02-2003 07:48
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton or Terrorists Win

Yes, without the aircraft and support craft, the carrier is just a huge ship with not much armament.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:25
Arrow  Old Post 08-02-2003 11:22 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

hi ,

, a carrier should at least be able to withstand two cruisemissiles , so a carrier should have at least a defense of thirty-two , it should also hold eight units and in return cost three times its current price , ....

have a nice day

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:25
  Old Post 08-02-2003 11:53
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Panag, when do you intent to make a serious post?

D of 32? On what planet?

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:25
  Old Post 08-02-2003 15:13
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Avatar Enlargement: We've got the solution

I don't boost the carrier's defense in my games.

I just double the thing's initial hit points.

CerberusIV is offline CerberusIV
King

Oct 2002
time: 05:25
  Old Post 08-02-2003 15:58 Visit CerberusIV's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton or Terrorists Win

I always stack a carrier with a couple of battleships and a couple of destroyers. I have yet to lose one.

Even the AI is smart enough to escort a carrier with at least a battleship

Unconquered is offline Unconquered
Warlord
America
Nov 2001
time: 23:25
  Old Post 08-02-2003 20:03
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Enter the AD-FREE zone

When I think of a Carrier unit in Civ III, I think of it with all its support ships being there but invisible on the screen. I seems like the majority of players don't see it this way, they see it as a lone Carrier floating in the ocean. This is where the discrepancy is. If it represents the Carrier with all its support ships, because most units in the game do not represent just one unit but several units, then the defense definately needs to be higher...

Unconquered is offline Unconquered
Warlord
America
Nov 2001
time: 23:25
  Old Post 08-02-2003 20:07
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Avatar Enlargement: We've got the solution

OFF TOPIC: Sometimes my post doesn't take, it shows up in here but doesn't move to the top of the list in General Forum... Any Ideas?

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:25
  Old Post 08-02-2003 22:08 Visit Master Zen's homepage!
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Unlike land or air units, I've always thought of ships in Civ2 and Civ3 as individuals.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:25
  Old Post 09-02-2003 00:59
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Unconquered
OFF TOPIC: Sometimes my post doesn't take, it shows up in here but doesn't move to the top of the list in General Forum... Any Ideas?


That happens when the server is under heavy load. Certain features of the board get turned off til the load lightens.

MrBaggins is offline MrBaggins
King

May 1999
time: 05:25
  Old Post 09-02-2003 01:02
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by Master Zen
Unlike land or air units, I've always thought of ships in Civ2 and Civ3 as individuals.


thats as arbitrary a position, as any other, of course...

cyclotron7 is offline cyclotron7
King
Drowning in Schnitzel
Jan 2001
time: 21:25
  Old Post 09-02-2003 01:28
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by MrBaggins
thats as arbitrary a position, as any other, of course...


No, it isn't. It's logical to assume that a "battleship" is composed of one battleship. Anything else is an arbitrary position.

If carrier units represented support ships too, why would you even need battleships, destroyers, and cruisers?

pedrojedi is offline pedrojedi
Prince
of old men bearing big Ankhs
Nov 2002
time: 02:25
  Old Post 09-02-2003 01:40 Visit pedrojedi's homepage!
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Get a bigger avatar today!

Personally, I think it's fun to imagine that when you make a unit, you make *one* man only. It leads to funny incoherent things like in the first turns of the game, that you take 250 to 500 years to form and train a warrior, or later you taking 40 or 60 years to train a man with a sword.

Large combats are made between 2 to 3 dozen people, and maybe you can see how lucky you are when your *only* and *lone* infantry soldier takes out *one* and *lone* attacking tank. Or, in opposite situation, the *one* and *only* tank gets over the soldier and rules all the city *alone*.

Hey! Over there! Our hero infantry soldier wins over the tank!

MrBaggins is offline MrBaggins
King

May 1999
time: 05:25
  Old Post 09-02-2003 01:50
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Support Apolyton buy from Amazon

DP.

MrBaggins is offline MrBaggins
King

May 1999
time: 05:25
  Old Post 09-02-2003 01:52
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

The units can represent an abstract grouping, in which the 'lead ship'/predominant technolgy is... a carrier, or an Aegis Cruiser or... so on and so forth.

The Battleship is a case in point... it has a high defence... but that doesn't match common Battleship experience: the predominant form of intership combat is Guided missile, and not gunnery. Any ship with multiple SM-1-ER or SM-2-ER batteries would outperform this ship from a defensive viewpoint. Even a destroyer.

Since formations use interrelated defense... (ASW and AAW) no ship can be... defensively... 'an island'.

Multiple 'forms' of attack mean that no defensive value makes sense, unless its considered to be part of a mini-BG.

wilbill is offline wilbill
Warlord
Not Mayberry, NC
Jul 2002
time: 00:25
  Old Post 09-02-2003 11:26
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by Unconquered
When I think of a Carrier unit in Civ III, I think of it with all its support ships being there but invisible on the screen. I seems like the majority of players don't see it this way, they see it as a lone Carrier floating in the ocean. This is where the discrepancy is. If it represents the Carrier with all its support ships, because most units in the game do not represent just one unit but several units, then the defense definately needs to be higher...
There have been threads on the subject of "how many troops are in a Civ 3 unit?" and it appears that there are as many answers as there are players. If Firaxis ever offered an answer I'm not aware of it. I think basically, all the units are just abstractions, with values assigned for gameplay balance and other such considerations. I think of them in terms of Cohorts, Legions, Regiments, etc. If pedrojedi wants to think of them as one man, he's equally correct.
As far as Carriers are concerned, I think that if they were intended to represent a Carrier and all it's escorts, the unit would have been called Carrier "Group" or "Task Force" or something of that nature. Bottom line is that without modding it, a Carrier needs a strong escort to avoid a short lifespan.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:25
  Old Post 09-02-2003 12:10
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I look at it this way:

A worker represents about 10,000 people; a settler, maybe twice that.

A galley can move two of those.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:25
  Old Post 09-02-2003 12:29
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Avatar Enlargement: We've got the solution

A settler is 10,000 people. That is the pop of a size one city, isn't it?

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:25
Arrow  Old Post 09-02-2003 19:41 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Got spare money?

quote:
Originally posted by notyoueither
Panag, when do you intent to make a serious post?

D of 32? On what planet?


hi ,

one cruise missile should not be able to sink a carrier , .....

carriers are not sitting in every small port neither , there are not even fifthy in the whole world today , the AI tends to build more then that in a game , .....

with the increased cost and the higher defense and load the AI builds less

and by the way , ever walked on a carrier , you have to be mad to shoot at it during war , ....modern day carriers have an airwing and so many stand off weapons that a modern day carriers can take on almost surface or non surface ship in the world , ........

there are some people who play with mods inwhere carriers have a defense value of 48 , ......

have a nice day

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:25
  Old Post 09-02-2003 19:41
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Increase Your PM Length

Yep -- I said 'maybe twice that' because it takes two pop points (which should be...30,000 people) to make one in Civ III.

I guess it leaks people in transit...

Daz is offline Daz
Prince
of the wasteland.
Jan 2003
time: 05:25
  Old Post 10-02-2003 13:46
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I find the defense of 8 to be just fine. Someone said it already: if you're silly enough to move your carrier without escort you should see that as your problem, not the lacking defense.

Off topic: an airplane that is able to detect subs would be nice...

TheStinger is offline TheStinger
Warlord
International crime fighting playboy
Apr 2002
time: 05:25
  Old Post 10-02-2003 14:17
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Mod it if you don't like it

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:25
Arrow  Old Post 10-02-2003 15:41 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by Daz
I find the defense of 8 to be just fine. Someone said it already: if you're silly enough to move your carrier without escort you should see that as your problem, not the lacking defense.

Off topic: an airplane that is able to detect subs would be nice...


hi ,

indeed an air unit that spots subs and can fight them would be nice , an anti sub helicopter would be better , there should also be a frigate that can hold one of these , .....

have a nice day

 
Pages (6): [ 1   2   3   4     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:25.
Apolyton Time is 00:25.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0666 seconds (89.78% PHP - 10.22% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net