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pedrojedi
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of old men bearing big Ankhs
Nov 2002 time: 02:25
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Well, I'm not an expert in these subjects, build-up of carriers and stuff, but I have a ignorant concordance with Stuie: Carriers are powerful and dangerous units because their aircraft support, and, as a rule of thumb, always should (in game, if not in real life) have a escort ship like battleship or at least 2-3 destroyers. 
It's nice to use Carriers as "Targets". I usualy like to travel one of them alone, full loaded with fighters, and a loose escort of submarines nearby. Just a few well-made recoinnaissance missions, 1-2 turns of stalling and "dumb target" acting and voilá! Lots of ships sinking around.
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CerberusIV
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I always stack a carrier with a couple of battleships and a couple of destroyers. I have yet to lose one.
Even the AI is smart enough to escort a carrier with at least a battleship
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MrBaggins
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quote: Originally posted by Master Zen
Unlike land or air units, I've always thought of ships in Civ2 and Civ3 as individuals. |
thats as arbitrary a position, as any other, of course...
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MrBaggins
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The units can represent an abstract grouping, in which the 'lead ship'/predominant technolgy is... a carrier, or an Aegis Cruiser or... so on and so forth.
The Battleship is a case in point... it has a high defence... but that doesn't match common Battleship experience: the predominant form of intership combat is Guided missile, and not gunnery. Any ship with multiple SM-1-ER or SM-2-ER batteries would outperform this ship from a defensive viewpoint. Even a destroyer.
Since formations use interrelated defense... (ASW and AAW) no ship can be... defensively... 'an island'.
Multiple 'forms' of attack mean that no defensive value makes sense, unless its considered to be part of a mini-BG.
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wilbill
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Not Mayberry, NC
Jul 2002 time: 00:25
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quote: Originally posted by Unconquered
When I think of a Carrier unit in Civ III, I think of it with all its support ships being there but invisible on the screen. I seems like the majority of players don't see it this way, they see it as a lone Carrier floating in the ocean. This is where the discrepancy is. If it represents the Carrier with all its support ships, because most units in the game do not represent just one unit but several units, then the defense definately needs to be higher... | There have been threads on the subject of "how many troops are in a Civ 3 unit?" and it appears that there are as many answers as there are players. If Firaxis ever offered an answer I'm not aware of it. I think basically, all the units are just abstractions, with values assigned for gameplay balance and other such considerations. I think of them in terms of Cohorts, Legions, Regiments, etc. If pedrojedi wants to think of them as one man, he's equally correct.
As far as Carriers are concerned, I think that if they were intended to represent a Carrier and all it's escorts, the unit would have been called Carrier "Group" or "Task Force" or something of that nature. Bottom line is that without modding it, a Carrier needs a strong escort to avoid a short lifespan.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:25
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quote: Originally posted by notyoueither
Panag, when do you intent to make a serious post?
D of 32? On what planet? |
hi ,
one cruise missile should not be able to sink a carrier , .....
carriers are not sitting in every small port neither , there are not even fifthy in the whole world today , the AI tends to build more then that in a game , .....
with the increased cost and the higher defense and load the AI builds less
and by the way , ever walked on a carrier , you have to be mad to shoot at it during war , ....modern day carriers have an airwing and so many stand off weapons that a modern day carriers can take on almost surface or non surface ship in the world , ........
there are some people who play with mods inwhere carriers have a defense value of 48 , ......
have a nice day
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