Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Move Units
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Palaiologos is offline Palaiologos
King
Constantinople, Queen of Cities
Aug 2002
time: 05:25
  Old Post 08-02-2003 19:36 Visit Palaiologos's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Move Units Lose 30 kilos (of popups)

I have come to the conclusion tha the only way to make the AI behave properly is to use the MOVE Units event.
However despite my efforts the AI only follows the instructions aproximately 60% of the time.

I know that the coordinates must be put in the correct sequence and i have done that, but i want the units to move continiously toward their objectives, not only for a turn.

So:

How big can the map rectangle be? I thought only four squares, but then i checked Red front's events.


Which units move? f.e if the map rectangle is set:

63,53(1) 65,53(2)

63,55(4) 65,55(3)

will it affect only the units in the middle square(64,54) or all the units in the five squares?

If possible can someone post a link to a guide or something containing the above information?


Thanks.

Palaiologos is offline Palaiologos
King
Constantinople, Queen of Cities
Aug 2002
time: 05:25
  Old Post 08-02-2003 19:39 Visit Palaiologos's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization 2

Oh and BTW every time i try to change the irrigation graphic and load the game anew, the previous graphic appears simultaneously with the new one. Any permanent solution?

fairline is offline fairline
Prince
of the wing
Sep 2002
time: 05:25
  Old Post 08-02-2003 20:56 Visit fairline's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Tired of ads?

quote:
Originally posted by Palaiologos
Oh and BTW every time i try to change the irrigation graphic and load the game anew, the previous graphic appears simultaneously with the new one. Any permanent solution?




Pericles, I've just replaced the irrigation tile in your scenario and it worked fine.

DarthVeda is offline DarthVeda
Emperor
My avatar! My precious!
Jan 1970
time: 00:25
  Old Post 08-02-2003 20:56 Visit DarthVeda's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

MoveUnits can be as big as you want. There's a couple of things about MoveUnit:

1. No units that are fortified, or have other orders will follow the new orders. Only units that are brand new will follow your orders. Sometimes, the AI just won't follow your orders-- the best way to get them to follow your orders is to create the unit and then give it orders. Then give the rectangle orders every time a type of unit is killed (since AnyUnit doesn't work in this field) and whenever a new turn is called.
2. No human controlled units will obey MoveUnit.
3. It works best if you target an areea behind a city rather than the city itself.
4. The map rectangle can cover the whole map if you like.

About your irrigation graphic, I have no idea.

Palaiologos is offline Palaiologos
King
Constantinople, Queen of Cities
Aug 2002
time: 05:25
  Old Post 08-02-2003 21:10 Visit Palaiologos's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Full PM-box? Change here!

Thanks Darth Veda.

About the irrigation-problem solved!

the problem ensued whenever i used the in-game editor.

I just pasted the graphic with M-S paint and wotks Ok.

Palaiologos is offline Palaiologos
King
Constantinople, Queen of Cities
Aug 2002
time: 05:25
  Old Post 08-02-2003 21:13 Visit Palaiologos's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization 2

What do you mean brand new?

Units that appear at the start of the Scenario(f.e Persian Cataphracts in Messopotamia) do not move with the "Move Unit" event?

DarthVeda is offline DarthVeda
Emperor
My avatar! My precious!
Jan 1970
time: 00:25
  Old Post 08-02-2003 21:48 Visit DarthVeda's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Browse Apolyton AD-FREE

units that are newly placed and have no orders (at the start of a scenario or after they are created by the events).

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:25
  Old Post 08-02-2003 22:19 Visit Boco's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Just to be redundant. Place both the CreateUnit and MoveUnit actions after the same trigger to make one long statement.

I've not always had luck with MoveUnits on units placed at the start, at least not with the Turn / MoveUnit sequence. Does manually invoking the 'Go To' command on the cataphract before making the SCN file have any effect?

As far as tip sheets. I only know of two. DV's list is one of them (he came up with it about 3 years ago). The other is Cradle of Civ: Nemo's Mastering MoveUnit Guide

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:25.
Apolyton Time is 00:25.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0349 seconds (85.56% PHP - 14.44% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net