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Christantine The Great
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Massachusetts
Jun 2000 time: 00:13
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How do you reverse engineer a caputured unit? I havn't been able to.
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Misotu
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Leamington Spa, England
Dec 1999 time: 05:13
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I am all for reverse engineering captured units. I can see no reason why not - you paid (often handsomely) for this tech and after all, if you have the ability to capture it, and to develop advanced tech in your own right, your scientists and engineers will be all over any captured tech and will certainly be able to analyse and apply it to new units in short order!
Where I have a slight problem, though, is reverse-engineering probes. For the Data Angels, for example, who start with probes but not mobility, this seems to me to be a stretch. Not one I'd die in a ditch opposing, to be sure. But a stretch, nonetheless.
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MariOne
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Erewhon in Neverland
May 1999 time: 06:13
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I agree with Misotu.
My "feeling" is that finding a design in the workshop makes you free of using its parts. This has the flavor of a feature, and it's supported by logic.
True, you also find the probe design in the DW.
Two thing can make tho its nature different:
- it's a default design
- you obtain it by discovering a tech which states what you get, and Rover chassis is NOT listed there, while exists a *different* tech which indeed lists "Rover chassis" in its benefits.
This has the flavor of a bug, one of the many where FurXs programmers forgot to put a filter to restrict the applicability of some features.
This might even descend from CIVs, where diplomats had 2 movements. Alas, to keep this feature in SMAC, with the novelty of units components, it had to be implemented with a rover chassis, where it wasn't indeed intended as collateral benefit, it just slipped them.
But that's just my impression.
Of course, you can't bribe/capture a probe to reverse engineer unless you *already* have one...
But...
What if in the early game a magnanimous (and stupid) ally "gifts" you a probe? In such case, if you allow reverse engineering of all parts even if you lack the techs thereof, the you should allow to also use its chassis...
And would you allow tho use the chassis of a gifted probe,but not of a discovered one...
It looks like my logic goes against my feelings! 
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Misotu
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Leamington Spa, England
Dec 1999 time: 05:13
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No ... the probe is a special unit and is quite distinct from the others. I think cannibalising a probe to obtain rovers is not really acceptable, particularly since doc:mob is a level 1 tech. Just research the thing or trade for it!
Probes are on the rover chassis because it's a convenient way of giving them 2 moves, as MariOne pointed out. They aren't really rovers - they're just special units that happen to have 2 movement points.
Ordinary captured/probed units, on the other hand, should be available for cannibalisation, as should gifts from pact mates. To be honest though, if rover probes have to be eligible for cannibalising for the sake of purity and consistency, then to me this is preferable rather than banning all cannibalisation just for this one, level 1 tech, exception.
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