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SCG
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of less than all that I see
Jun 2000 time: 00:25
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After thinking on our lack of transports right now (and lack of potential replacements, and the concern of protecting the ones we have left, I have a proposal using the south pole to protect them. And since we don't have a Minister of Imperial Expansion, I thought I'd toss the idea out there to see if its an option right now.
Right now we seem to want to trade with the Chinese primarily. Beijing is 3 turns by transport from Barcelona, Nanking is 4 turns. Both are within transport range of the south pole.
To speed transport and allow for 1 turn deliveries in some cases, I put forth that we could build 1-3 cities on the south pole, at locations where there are specials (Whales, Fish, Ivory and Game) so that we wouldn't need many, if any structures. These are 5-7 spaces apart. If we build 2-3 cities, we could have the transports end each turn in a city, while having the transport that ended its last turn in that city carry the the freight to the next city, creating a ship chain for 1 turn transport.
If we decide on just 1 city, we would have 2 options. We could use Engineers to build a south pole railroad to that city, and just leave 1 transport to make deliveries to the Chinese island each turn. Or we could let a 2-3 transport ship chain do the legwork to the port city.
Also, we do have airports currently planned for production. instead of transports, we could use airports to airlift freight to the possible cites south of China and ignore transports and railroads as a means to the city.
Then again, I may be thinking too far ahead in a game that may not last that long.
Shortest time frame would be take 1 transport with engineers and sufficient military and found 1 city south of the chinese and rush an airport. Then use the gold from each delivery to rush an appropriate item of need. The transport could end each turn in port after delivery.
Thoughts?
The yellow dots indicate possible city spots.
Attachment: trade cities.jpg
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H Tower
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i'm not a big fan of this idea either, and since the AI is constantly declaring war on us, freights need to be dropped off right outside of their destination or risk being killed before they reach their target. a polar city won't help us that much, and STYOM is right, the waste in resources would be tremendous, we could instead invest those engineers in building cities near Darkness' Fort or High Tower, and they would provide more to our empire than a polar city that would hang around our next, draining resources needed from other projects.
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SCG
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of less than all that I see
Jun 2000 time: 00:25
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quote: Originally posted by H Tower
i'm not a big fan of this idea either, and since the AI is constantly declaring war on us, freights need to be dropped off right outside of their destination or risk being killed before they reach their target. a polar city won't help us that much, and STYOM is right, the waste in resources would be tremendous, we could instead invest those engineers in building cities near Darkness' Fort or High Tower, and they would provide more to our empire than a polar city that would hang around our next, draining resources needed from other projects. |
Well, again, the idea was to have a trade city next door to the trading civ so that we could deliver the freights right at its destination (along the lines of why freeport was built) and the plan was to protect resources, not drain them, as well as speed delivery (which increases both gold and science). Given that we do seem to have a transport wandering unmolested down along there, it looks like the safest place.
anyway, i'm not military nor imperial expansion, so my influence is limited in this case 
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