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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Democracy Game > Hey, Minister of War...
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cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:25
  Old Post 09-02-2003 07:19
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Hey, Minister of War... Tired of ads?

What are we doing about Cartenna, deep in the heart of the Carths? Should we want a Temple, or should we anticipate attack?

We have a lot of units in our cities not fortified. Is that intentional for some freedom of movement, is it to draw attack by the AI civs for some plan, or is it something that should be corrected?

What is that Naples Cavalry near Nepal doing? Is it going to attack the Partisan, attack the size 1 Mongol city, or retreat to one of our cities?

What are you recommending to do about that Mongol Destroyer next to Kazan?

It is going to take 25 turns for those Fighters in Quinsay to be completed. Do you want them rushed?

What do you want built in Kazan? City-Walls are going up now, but that can be changed.

Does it help Spies to be fortified? (most aren't, so I just wondered)...

What do *you* want built in Cremona? City Walls, Coastal Fortress, military units?

I need your input to know what to have my cities build that will best suit the needs of all the Ministers...

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:25
  Old Post 09-02-2003 12:13
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No answer?

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:25
  Old Post 09-02-2003 12:31
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Increase Your PM Length

you gave him less than 6 hours to answer! you know, unlike you and me, some people actually leave the house on a saturday night

123john321 is offline 123john321
King
Boo!
Feb 2002
time: 23:25
  Old Post 09-02-2003 18:42
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quote:
Originally posted by H Tower
(...)you know, unlike you and me, some people actually leave the house on a saturday night


THEY DO!!!!

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:25
  Old Post 09-02-2003 21:16
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quote:
Originally posted by H Tower
you gave him less than 6 hours to answer! you know, unlike you and me, some people actually leave the house on a saturday night


My apologies... me bad

ixnay is offline ixnay
ACS Staff: 'RoN' Content Editor
I <3 etna, omg disgaea fag
Jan 1970
time: 22:25
  Old Post 09-02-2003 21:50 Visit ixnay<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Originally posted by H Tower
you gave him less than 6 hours to answer! you know, unlike you and me, some people actually leave the house on a saturday night


Yeah, that occasionally happens

CannonFodder is offline CannonFodder
Prince
Alabama, home of the Chronically Ignorant
Jan 2002
time: 23:25
  Old Post 10-02-2003 02:32
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quote:
Originally posted by ixnay


Yeah, that occasionally happens




Ben Kenobi is offline Ben Kenobi
Emperor
McGregornobi!
Oct 2002
time: 21:25
  Old Post 11-02-2003 01:40
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#8 Report this post to a moderator
q Tired of ads?

Well, some of us have Sat. nights off, but I had just posted my poll.

I'm back after church and Mon. morning classes.

Cavebear, to answer your questions;

Cartenna:

I want to place a unit outside of Cartenna to attack any spies. I'm not worried about invasion at this point, although I do want to build another rifleman. I don't want the carthaginians to steal spaceflight and other space technologies and trade them to all the computer players.

Temple should be fine for now, followed by another rifleman.

Unfortified units? If they are calvary, fine. If they are riflemen, no. I want all the riflemen fortified, and all of the calvary left unfortified to respond to attacks.

As for the Mongol destroyer, we have a vet. rifleman in the city behind a coastal fortress. I plan to have one of the cruisers sent to sink the destroyer, but I hope the mongols will rush the city since their destroyer will be crushed.

quote:
Does it help Spies to be fortified? (most aren't, so I just wondered)...


Nope. No benefit to fortified spies, and I'd prefer to bribe/kill any incoming spies rather than attempt counter-espionage.

quote:
What do you want built in Kazan? City-Walls are going up now, but that can be changed.


That's fine.

quote:
oing to take 25 turns for those Fighters in Quinsay to be completed. Do you want them rushed?


Yes, if the cash is there. We could really use a fighter. Will this cause discontent in Quinsay? If so, we can fly the fighter to one of the other cities and rehome.

quote:
What do *you* want built in Cremona? City Walls, Coastal Fortress, military units?


From a military standpoint, a cruiser.

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:25
  Old Post 11-02-2003 13:18
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Re: q Tired of ads?

quote:
Originally posted by obiwan18


Unfortified units? If they are calvary, fine. If they are riflemen, no. I want all the riflemen fortified, and all of the calvary left unfortified to respond to attacks.



What's the benefit in leaving the cavalry unfortified? (I didn't realise there was on!) Is this because you want them to do a short patrol each turn, or some other reason?

RJM at Sleepers

Ben Kenobi is offline Ben Kenobi
Emperor
McGregornobi!
Oct 2002
time: 21:25
  Old Post 12-02-2003 02:52
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There is no benefit to leaving the calvary unfortified. Unless we plann to defend with the calvary, there is no reason to fortify the calvary.

It's just a helpful reminder that we have a unit available because if we fortify a unit it can be easy to forget that the unit is there.

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:25
  Old Post 12-02-2003 04:15
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quote:
Originally posted by obiwan18
There is no benefit to leaving the calvary unfortified. Unless we plann to defend with the calvary, there is no reason to fortify the calvary.

It's just a helpful reminder that we have a unit available because if we fortify a unit it can be easy to forget that the unit is there.


OK, I can understand leaving a unit unfortified so that it reminds you it is there each turn. I often do that with Transports and Freights so I can find them easily. But I am cautious about leaving anything unfortified in an area where attack is likely to occur.

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