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SorvinoBackhand
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Anyone know the answer to that ?
Thanks.
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SorvinoBackhand
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Jaybe makes a good point. There should be a way to keep the workers automated on pollution cleanup even when you have none on a given turn. That way you wouldn't have to fortify all on one turn and re-command them the next.
I think this interface difficulty is kept in to 'encourage' you to build Mass Transit and the Recycling Plant.
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SorvinoBackhand
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And what do you do when all your tiles are railroaded and otherwise improved ?
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pedrojedi
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of old men bearing big Ankhs
Nov 2002 time: 02:25
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Wait for pollution to clean up, make watch tower, radar towers, field airports... wait for enemy terrain to be won so to get workers there and improve my (new) terrain... 
Usually I use the slave workers to build up towers, field airports and radars... other times, I just use a mix of different nationality workers to put in a new-found city. Usually the city won't flip. Just as guarantee, I put equal number of every nationality worker in the population, and equal of mine workers as well. 
You can use them to lure your opponents with your good intentions, giving some of them to the enemy, er, adversary civ, or returning the former slaves to the enem, ups, former-enemy.
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But what does that "one pollution" exactly mean? What are the actual chances that a city cotaining an improvement that produces "one pollution" to have a pollution blob suddenly show up on a city square? What are the numbers regarding pollution and it's distribution according to the games logistics?
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Wycoff
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Yes, and lots of it. It produces a large amount of shields, and a corresponding amount of pollution. Be prepared!
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Richelieu
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Gatineau
Dec 2001 time: 00:25
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Either way : it is still well worth it to build it. The advantages far outweight the pollution.
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All times are GMT. The time now is 05:25. Apolyton Time is 00:25. |
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