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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Does the Iron Works Cause Pollution ?
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SorvinoBackhand is offline SorvinoBackhand
Chieftain
Ohio
Sep 2000
time: 00:25
  Old Post 09-02-2003 07:34
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Does the Iron Works Cause Pollution ? Lose 30 kilos (of popups)

Anyone know the answer to that ?

Thanks.

pedrojedi is offline pedrojedi
Prince
of old men bearing big Ankhs
Nov 2002
time: 02:25
  Old Post 09-02-2003 08:01 Visit pedrojedi's homepage!
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I think yeah. It raises production. More production = more pollution.

Konquest02 is offline Konquest02
Prince
Somewhere up in the trees
Jun 2002
time: 00:25
  Old Post 09-02-2003 09:20
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I don't think so, but I think it should be tested.

However, NEVER restrict yourself from building the IW because it woudl create pollution. In fact, if you get a site, you might even consider moving the palace near it, if conditions allow it...

--Kon--

trevor is offline trevor
Warlord
Silver Spring, MD (Washington D.C.)
May 2002
time: 00:25
  Old Post 09-02-2003 09:32
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yes, 4, the most pollution in the game.

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:25
  Old Post 09-02-2003 09:40 Visit Master Zen's homepage!
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But look at the bright side, it makes cities with production of over 100 very possible.

Screw the pollution, build it!

BTW, remember that using Shift-P on a Worker automatically sends them to clean up a polluted square, this is really useful when 2 or 3 polluted squares appear per turn.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:25
  Old Post 09-02-2003 23:24
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quote:
Originally posted by Master Zen
...
BTW, remember that using Shift-P on a Worker automatically sends them to clean up a polluted square, this is really useful when 2 or 3 polluted squares appear per turn.

... and it is really frustrating when there is NO pollution. Then you have to stand them all down and Shift-P them again when pollution reappears.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:25
  Old Post 10-02-2003 09:53
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Which is probably why I don't bother to automate at all.

SorvinoBackhand is offline SorvinoBackhand
Chieftain
Ohio
Sep 2000
time: 00:25
  Old Post 10-02-2003 16:26
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Jaybe makes a good point. There should be a way to keep the workers automated on pollution cleanup even when you have none on a given turn. That way you wouldn't have to fortify all on one turn and re-command them the next.

I think this interface difficulty is kept in to 'encourage' you to build Mass Transit and the Recycling Plant.

Mazarin is offline Mazarin
Prince
of Old Europe
Nov 2002
time: 05:25
  Old Post 10-02-2003 17:27
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I always use shift-a...this way my workers will clean pollution whenever it appears an will be railroading every tile when they don't have anything else to do.

SorvinoBackhand is offline SorvinoBackhand
Chieftain
Ohio
Sep 2000
time: 00:25
  Old Post 10-02-2003 23:28
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And what do you do when all your tiles are railroaded and otherwise improved ?

pedrojedi is offline pedrojedi
Prince
of old men bearing big Ankhs
Nov 2002
time: 02:25
  Old Post 11-02-2003 02:17 Visit pedrojedi's homepage!
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Wait for pollution to clean up, make watch tower, radar towers, field airports... wait for enemy terrain to be won so to get workers there and improve my (new) terrain...

Usually I use the slave workers to build up towers, field airports and radars... other times, I just use a mix of different nationality workers to put in a new-found city. Usually the city won't flip. Just as guarantee, I put equal number of every nationality worker in the population, and equal of mine workers as well.

You can use them to lure your opponents with your good intentions, giving some of them to the enemy, er, adversary civ, or returning the former slaves to the enem, ups, former-enemy.

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:25
  Old Post 11-02-2003 10:59 Visit Master Zen's homepage!
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Usually after I send some workers to clean pollution I lump them in the same square and Fortify All. Then when pollution returns I Wake All and send them to clean up

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:25
  Old Post 11-02-2003 11:04
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Yes it does.

Before IW I was getting 48 shields and no pollution in that city. With IW it was producing 96 shields and 4 pollution.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:25
  Old Post 11-02-2003 11:12
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If you open the editor, you can easily find out exactly what pollutes, and how much.

The thing I found surprising was the one pollution found on airports.

bigfree1
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  Old Post 11-02-2003 11:19
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But what does that "one pollution" exactly mean? What are the actual chances that a city cotaining an improvement that produces "one pollution" to have a pollution blob suddenly show up on a city square? What are the numbers regarding pollution and it's distribution according to the games logistics?

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:25
  Old Post 11-02-2003 11:23
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One pollution means the same as one chimney in Civ1 - it represents the chance of getting one of those 20 squares polluted. Thus the more pollution, the more likely to get polluted city squares.

Wycoff is offline Wycoff
Chieftain

Feb 2003
time: 00:25
  Old Post 11-02-2003 11:31
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Yes, and lots of it. It produces a large amount of shields, and a corresponding amount of pollution. Be prepared!

pedrojedi is offline pedrojedi
Prince
of old men bearing big Ankhs
Nov 2002
time: 02:25
  Old Post 11-02-2003 17:30 Visit pedrojedi's homepage!
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quote:
But what does that "one pollution" exactly mean? What are the actual chances that a city cotaining an improvement that produces "one pollution" to have a pollution blob suddenly show up on a city square? What are the numbers regarding pollution and it's distribution according to the games logistics?


That's something troubling. The only answer we have until now is "the more you have, the more chances you get to be polluted". It would be nice if we had some percentage about these things, like "4 pollution = 10% of actual blotted square", or something like that.

The same goes for the global warming thing. How much pollution can we stand so there'll be no terrain changing? Or this is a cumulative effect?

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:25
  Old Post 11-02-2003 23:14
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All I know about global warming is that I hated the tile-changing trick so much that I turned the damn thing off in the editor.

Now I don't mind it a bit!

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
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  Old Post 11-02-2003 23:34 Visit Master Zen's homepage!
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Also one must take into account that population causes pollution beginning in the late industrial age (i think when you get Motorized Transport)

Whoever, I still don't know what's the formula for population pollustion

The Mad Monk is offline The Mad Monk
Emperor
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Mar 2000
time: 23:25
  Old Post 12-02-2003 10:59
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I think population causes polution once it gets above twelve, or when population exceeds the number of usable squares, whichever comes first.

Mad Bomber is offline Mad Bomber
King
Columbus, Ohio
Nov 2002
time: 00:25
  Old Post 13-02-2003 20:20
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IIRC, One tile is affected by GW for every 9 tiles where pollution is present at the end of a turn. This is world wide, not just in your territory. (that was from CIV 2 but I think that it is the same in CIV3 and PTW as well.)

Master Zen:

Population starts to pollute once the size of a city reaches a metropolis (which is why I make a town=8 and a city=16)

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:25
Arrow  Old Post 13-02-2003 22:01 Visit panag's homepage!
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quote:
Originally posted by Mad Bomber
IIRC, One tile is affected by GW for every 9 tiles where pollution is present at the end of a turn. This is world wide, not just in your territory. (that was from CIV 2 but I think that it is the same in CIV3 and PTW as well.)

Master Zen:

Population starts to pollute once the size of a city reaches a metropolis (which is why I make a town=8 and a city=16)


hi ,

ahem , and what then concerning cities that are size 6 and have polution , ...... caused by buildings , ......

have a nice day

Richelieu is offline Richelieu
Warlord
Gatineau
Dec 2001
time: 00:25
  Old Post 13-02-2003 22:33
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Either way : it is still well worth it to build it. The advantages far outweight the pollution.

Mad Bomber is offline Mad Bomber
King
Columbus, Ohio
Nov 2002
time: 00:25
  Old Post 14-02-2003 03:03
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quote:
Originally posted by panag


hi ,

ahem , and what then concerning cities that are size 6 and have polution , ...... caused by buildings , ......

have a nice day


Yes, Panang. City improvements do cause pollution......

Factories, Manufacturing Plant's, Coal Plants, Research Labs and Airports all create pollution. Also keep in mind that if a city shares tiles the pollution may not have come from the city it is listed but from the city it shares the tile with.

pedrojedi is offline pedrojedi
Prince
of old men bearing big Ankhs
Nov 2002
time: 02:25
  Old Post 14-02-2003 03:53 Visit pedrojedi's homepage!
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quote:
Also keep in mind that if a city shares tiles the pollution may not have come from the city it is listed but from the city it shares the tile with.


This is something new. Never heard about it. How did this happen to you, exactly?

Mad Bomber is offline Mad Bomber
King
Columbus, Ohio
Nov 2002
time: 00:25
  Old Post 14-02-2003 19:31
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Petro:

lets say that there are two cities. the first is City A, the second is city B. Imagine that they share a few tiles. lets say that pollution occurs in a tile shared by the two cities. It is possible that the polltuion was caused by city B, but because the tile is closer to city A, the game will say "there is pollution by City A" even if it was caused by City B.

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