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Fitz
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& Anarchist
Mar 2000 time: 21:13
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I'm curious if you use any sort of unit ratios in your core bases, or if they get tasked to specific priorities. I myself tend not to prioritize core bases, instead making each one perfect. The only real exception to this is usually my HQ, as that is the perfect SSC base. It spends a lot of time making crawlers once the two research enhancing SPs are in place.
By late mid game, this is my typically unit mix in a base, taken from the top of my head.
In the base:
3+ Garrisons. Usually a mix of two special abilities, sometimes 1+clean if I'm worried about support. Tend to be ECM/Trance, AAA/Trance, AAA/ECM. If I have 4-5, the extra have non-leathal/clean (soon to be 1-1-1 upgradeable in the future ).
3+ Terraformers. Clean/Super Rover, Clean/Fungicidal Rover, Clean/Super foil (or extra rover) is my normal setup.
1 artillery. Typically 1-1-1 empath/trance (upgradable) or Spore Launcher.
1 Fighter. Clean/Air Superiority.
Lots of crawlers. I'd say 10 minimum by the end of mid game.
Out and about :
2-4 Attack Infantry. Best/Best. Amphibious (coastal base) or Drop. Second ability depends on need.
2 Attack rover/hovertank. Best Weapon & Drop. or 1 Best Armored Transport (coastal base).
1 Heavy Attack Rover. Best/Best & Drop. or 2 Best/Best Cruiser (coastal base).
1-2 Bombers. Best Weapon, clean, 25%-50% empath, 50%-75% Sopophoric.
2-3 Copters. Best Weapon, clean, 10% empath, 90% Sopophoric.
1 Mindworms or 1 IoD.
It gets more interesting in the late game. The only flaw I have is a tendency to build troops at full strength instead of upgrading them as needed. I also tend to get in a rut for designs.
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NorthSwordsman
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quote:

Originally posted by Fitz on 03-02-2001 08:04 PM
I'm curious if you use any sort of unit ratios in your core bases, or if they get tasked to specific priorities. I myself tend not to prioritize core bases, instead making each one perfect. By late mid game, this is my typically unit mix in a base, taken from the top of my head.
In the base:
3+ Garrisons. Usually a mix of two special abilities, sometimes 1+clean if I'm worried about support. Tend to be ECM/Trance, AAA/Trance, AAA/ECM. If I have 4-5, the extra have non-leathal/clean (soon to be 1-1-1 upgradeable in the future ).
3+ Terraformers. Clean/Super Rover, Clean/Fungicidal Rover, Clean/Super foil (or extra rover) is my normal setup.
1 artillery. Typically 1-1-1 empath/trance (upgradable) or Spore Launcher.
1 Fighter. Clean/Air Superiority.
Lots of crawlers. I'd say 10 minimum by the end of mid game.
Out and about :
2-4 Attack Infantry. Best/Best. Amphibious (coastal base) or Drop. Second ability depends on need.
2 Attack rover/hovertank. Best Weapon & Drop. or 1 Best Armored Transport (coastal base).
1 Heavy Attack Rover. Best/Best & Drop. or 2 Best/Best Cruiser (coastal base).
1-2 Bombers. Best Weapon, clean, 25%-50% empath, 50%-75% Sopophoric.
2-3 Copters. Best Weapon, clean, 10% empath, 90% Sopophoric.
1 Mindworms or 1 IoD.
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Whoa! I usually do not even come close to putting that many into my bases. Usually two units with a probe team works for me, with most of my formers working the outlying areas where needed. I tend to keep 2 or 3 formers in the interior to deal with fungal growths, making bunkers, sensors, airbases, what have you. You have to have a balance... otherwise you pay a great deal in support costs. The interior bases do not need as much coverage as the frontier bases tend to, espeically if you have your bases laid out in an efficient spacing (I.E., 3 squares space inbetween). That allows you to have the 2 garrisons with a probe team, along with some mobile rover/hovertank units, and a few choppers to act as point defense. Being armed for worm-bears (lol) with THAT much firepower is a bit of overkill... but that is just my opinion. .
NS
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NorthSwordsman
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quote:

Originally posted by Rastapopoulos on 03-03-2001 06:14 PM
North Swordsman:
Well, now that I know a bit more about your habits concerning unit ratios I might just use that knowledge in ACT 048... 
But seriously, I go along with you and consider it kind of a waiste to have that many units at each and every base, rather invest my minerals in some decent facilities...in general I try to build as few units as I can, in fact I build units only if I absolutely have to, keeping of course some surplus defensive units so as not to expose myself too much. A unit that's just hanging around doing nothing is waisting the minerals and time invested into building it, while a facility is always working for you.
Now I've told you just as much about my strategy.. 
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One of the drawbacks of forums... everyone else knows your secrets. . Seriously, I have to agree. Why pour resources into something that is just sitting there? If you are a momentum player, that makes sense, as you are always rassling someone... but a builder... waste of resources and time. Depends on the situation, I guess.
NS
P.S. Rasta, now we are even. .
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