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Brizey
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The Republic of Texas
Apr 2002 time: 23:25
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Just an interesting tidbit:
I did some experimenting with the editor to try to get maximum production from one city using standard rules. There seems to be a hard coded limit of 499.
What we have: size 20 city, Industrious, Mobilized and producing a unit, Golden age, democracy, both waste reducing wonders, the palace, iron works, factory, manufacturing plant, nuclear plant, and the FP one square away.
The tiles are:
City tile: hills with coal: 2 food and 8 shields.
9 cattle on plains, mined and RR: 3 food, 6 shields
10 coal on hills, mined and RR: 1 food, 8 shields
1 iron on hills, mined and RR: 1 food, 7 shields
Total base shields: 8+54+80+7=149.
Total shields: 149*4=596!
But it only ends up being 499.
Anything over 500 ends up being 499.
I know this has almost no impact on strategy, but it does tell you what the maximum is. The net result is that it always takes three turns to build the 1000 shield items.
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T-hawk
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Hoboken NJ
Oct 2001 time: 00:25
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A note:
In the editor, you can place cattle on bonus (shielded) grassland, even though the random map generator won't do that. With that, you can have fewer than 9 cattle squares, since grassland generate more food than plains, and therefore another couple hills.
And yes, make sure the city has a courthouse and police station. Also get the city into We Love The King Day, which also reduces shield waste (not commerce corruption, just shield waste) the same as a courthouse does. Finally, have the civ be Commercial, just in case that helps.
Finally, you can simplify the calculation a tad by putting the iron on the city square (one less category of tiles to calculate. )
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