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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > Dumb question: alliances and peace.
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Underseer is offline Underseer
Chieftain
in the general vicinity of Chicago
Jan 2003
time: 23:25
  Old Post 10-02-2003 05:58
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#1 Report this post to a moderator
Dumb question: alliances and peace. Support Apolyton, buy Civilization 2

If I get sucked into a conflict via an alliance (or to be more accurate, if I suck another civ into a war I'm in via an alliance. ), when can I sue for peace without angering my ally?

Sorry if this information is already posted somewhere in a FAQ or another thread.

BRC is offline BRC
Prince

Aug 2002
time: 23:25
  Old Post 10-02-2003 06:26 Visit BRC's homepage!
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Remove this text

If you call up the other civs leader, and click on Active underneath the message box, it will bring up all your active deals with this nation. If there are numbers in parentheses next to an item, then that is the number of turns left until you can cancel the arrangement with no damage to your rep.

If you have PTW, just go to your Foreign Advisor screen, click on the Details tab, and then click on the leader's head. It will tell you the same info.

wilbill is offline wilbill
Warlord
Not Mayberry, NC
Jul 2002
time: 00:25
  Old Post 10-02-2003 07:10
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#3 Report this post to a moderator
Avatar Enlargement: We've got the solution

Specifically these agreements last 20 turns from the turn the agreement is negotiated. So if an MPP is already 10 turns old when a war begins, it lasts 10 more turns. If you make peace before that time is up, you take a rep hit, although it appears that this is not as serious a hit as would be caused by ROP Rape or breaking trade agreements.

Underseer is offline Underseer
Chieftain
in the general vicinity of Chicago
Jan 2003
time: 23:25
  Old Post 10-02-2003 07:19
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#4 Report this post to a moderator
Increase the size of your Attachments

So if I'm in an alliance, I can't make peace for twenty stinkin' turns? (Assuming the war starts near the beginning of the alliance.)

Well, that explains why everyone hates me!

HolyWarrior is offline HolyWarrior
Prince
IL
Apr 1999
time: 23:25
  Old Post 10-02-2003 21:56
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Increase the size of your Attachments

The biggest problem is if you have a military alliance with someone against a third country, and you eliminate that country, your allies considers that breaking the pact!

badman is offline badman
Warlord
Heidelberg, Germany
Jul 2002
time: 06:25
  Old Post 10-02-2003 22:41
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#6 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by HolyWarrior
The biggest problem is if you have a military alliance with someone against a third country, and you eliminate that country, your allies considers that breaking the pact!


Seriously? That really sucks.

Alexfrog is offline Alexfrog
Warlord

Dec 2002
time: 05:25
  Old Post 11-02-2003 00:27
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Avatar Enlargement: We've got the solution

quote:
Originally posted by HolyWarrior
The biggest problem is if you have a military alliance with someone against a third country, and you eliminate that country, your allies considers that breaking the pact!


Wow....if thats really true, that is the dumbest thing EVER

DaveMcW is offline DaveMcW
Prince

Aug 2002
time: 00:25
  Old Post 11-02-2003 00:38
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Support Apolyton, buy Galactic Civilizations

No, the alliance expires peacefully, you even get a message from your foreign advisor telling you that.

The thing to avoid is making per-turn deals with a civ that gets wiped out.

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