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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Maybe stupid question, but why do you need improvements on fungus if they dont help?
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Eli is offline Eli
Emperor
Israel
Jul 2000
time: 07:13
Post  Old Post 03-03-2001 17:03
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#1 Report this post to a moderator
Maybe stupid question, but why do you need improvements on fungus if they dont help? Full PM-box? Change here!

Just started another game for fun, on the lowest level as Deirdre...

Got the tech that allows building improvements on fungus, but the tiles with those improvements and without them produce the same amount of nutrient/energy/minerals. WHY?

------------------
The poster formerly known as "Builder".

"Iraq's sand could make a formidable amount of glass, if heated properly" -- SlowwHand

edit by markg: offensive signature. please change it(or i will)
[This message has been edited by MarkG (edited March 04, 2001).]

Vultur is offline Vultur
Warlord
Milan
Jun 2000
time: 06:13
Post  Old Post 03-03-2001 18:01
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quote:

Originally posted by Eli on 03-03-2001 07:03 AM
Got the tech that allows building improvements on fungus, but the tiles with those improvements and without them produce the same amount of nutrient/energy/minerals. WHY?


BECAUSE.

I think this is one of the feature not implemented in the game.
If you play SMACX you can build the Manifold Armonics and having +3 on Planet your fungus square are best then your forest square with Tree Farm and Hibrid Forest

Eli is offline Eli
Emperor
Israel
Jul 2000
time: 07:13
Post  Old Post 03-03-2001 18:19
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Remove this text

I play SMAC.


So, this option is just "there", and does nothing?

mark13 is offline mark13
King
Northampton, England
Sep 2000
time: 05:13
Post  Old Post 04-03-2001 00:24
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Put an end to popups!

I think the 'improvements' in this case concerns airbases, bunkers, sensors etc. i.e. those that don't increase production from a square, but provide some other benefit. It is, of course, useless to build a solar or a mine on fungus - it provides no benefit at all.

Paul is offline Paul
Emperor
Zwolle, The Netherlands
Mar 1999
time: 06:13
Post  Old Post 04-03-2001 00:39 Visit Paul's homepage!
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And you can also plant forest without having to remove the fungus first. Although that would come in much handier earlier in the game.
[This message has been edited by Paul (edited March 03, 2001).]

Misotu is offline Misotu
Emperor
Leamington Spa, England
Dec 1999
time: 05:13
Post  Old Post 04-03-2001 06:30
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Absolutely right, the greatest advantage is the ability to plant forest directly onto a fungus square without removing the fungus first, saving *massive* amounts of terraforming time. It's also pretty handy, occasionally, to be able to build a road through fungus.

mark13 is offline mark13
King
Northampton, England
Sep 2000
time: 05:13
Post  Old Post 04-03-2001 19:18
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Increase the size of your Attachments

I'll confess that I didn't know you could do that....oh well, you learn something new every day....although my late game experience isn't exactly huge....

Eli is offline Eli
Emperor
Israel
Jul 2000
time: 07:13
Post  Old Post 05-03-2001 10:07
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quote:

edit by markg: offensive signature. please change it(or i will)


ok...

------------------
The poster formerly known as "Builder".

"Iraq's sand could make a formidable amount of glass, if heated properly" -- SlowwHand

xeno7667 is offline xeno7667
Prince

Feb 2001
time: 05:13
Post  Old Post 05-03-2001 13:42
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Enter the AD-FREE zone

Well, the gaians loves fungus and boreholes. If I am playing the gaians, I build borholes, but fungus over it and then protect the borehole with a mindworm. This mindworm don't need support cause it eats the fungus over the borehole.

Now, you can put a borehole directly over the fungus, that's much faster.

You can expand and build bases everywhere the fungus prevent the other factions to build there bases. You can need the fungus as your friend.

Misotu is offline Misotu
Emperor
Leamington Spa, England
Dec 1999
time: 05:13
Post  Old Post 06-03-2001 11:30
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Ah, now that *is* interesting. I didn't know you could plant a base directly in fungus as a result, never tried it. Is that really true?

xeno7667 is offline xeno7667
Prince

Feb 2001
time: 05:13
Post  Old Post 07-03-2001 13:40
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Help yourself to an AD-FREE life

No, a base you can't plant directly in fungus. Oh, that would be great. What I mean is the presence of fungus AROUND the new builded bases, that is dangerous for not-planet factions and good for planet-factions like the Gaians. Fungus is the best friend for the gaians, and the ability to build very fast boreholes in it gives and extrem advantage for late game expanding.

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