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theNiceOne
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Yes, this is true. The AI has full knowledge of map data, including position of all exisiting and future resources as well as the location of all cities, units and barb camps.
This is long known, and is actually the only AI cheat that has been confirmed. Check The complete cheat guide thread over at CFC to learn a bit more about real and (mostly) non-existant AI cheats.
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theNiceOne
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quote: Originally posted by Sir Ralph
The AI has just no fog of war, it doesn't have full map knowledge. There's a difference. It doesn't see areas of the map, which it has not yet discovered. But once it discovered a part of the map, or gets knowledge through a map trade, it sees all on this part of the map. Units (including those in cities), resources, huts and barbarian encampments. That's the only real cheat in the game. |
This isn't correct. I have done some tests and Catt has done similar tests which shows that the AI know undiscovered map.
Ex: I made a scenario with an island formed as a cross with an AI city and settler in the middle. The four arms of the cross was almost identical, but if I added one good square to one of the arms, the AI settler would move in that direction on turn 1 - even though it should have no knowledge of the terrain in any of the arms.
Similarily, if I added a resource to one of the arms, the AI settler would start out in that direction - even if the resource was a future resource that wouldn't appear in 1000 years.
So the AI know the value of the terrain around it, even before it has got any maps of the terrain.
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:25
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This test doesn't convince me yet. There is a difference between "knowing the map", i.e. the locations of terrain types, units, huts, camps etc., and "evaluating city sites", which gives only a number and the settler moves in the general direction of the highest number. I will run a similar test, but add some barbarians in the "good" direction. If the (undefended) settler goes there anyway, the AI doesn't know the map (in this case, unit locations).
If it would be true, it would be a game breaker for me.
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theNiceOne
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What you suggest, could turn out to be a test of whether the AI is smart enough not to send the settler into the spear of a barbarian.
You could try with one of your units blocking the terrain and see if the AI knew this and therefore moved in another direction.
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wrgj
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Melbourne, Australia
Nov 2001 time: 15:25
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If the player can see a .mod file map before starting, why shouldn't the AI? There is the possibility that the AI doesn't know the map for random map games.
Also, even if the AI has the original data on the terrain, they do not know if you are there/nearby or not. Thus, knowledge of "your area" is still valuable while already knowing the terrain and they will (1) still want to trade for it, and (2) not go there with a settler, as opposed to another checked-out location, if they simply do not know if you are there or not.
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Traelin
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Miami, FL, US
Nov 2001 time: 00:25
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Even if the AI does indeed cheat, who cares? We have a huge advantage over the AI as is, given that we can think. Plus, we can cheat in a much more advantageous way than the AI can -- we can reload.
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minke19104
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I thought the AI "cheats" by getting free units when it creates a new town??
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:25
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quote: Originally posted by minke19104
I thought the AI "cheats" by getting free units when it creates a new town?? |
hi ,
check the editor , there you can see what the AI gets for free on its levels etc , ....
have a nice day
edit ; typo
Last edited by panag on 14-02-2003 at 00:46
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theNiceOne
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quote: Originally posted by minke19104 I thought the AI "cheats" by getting free units when it creates a new town?? |
No, it don't. No such claim has ever been proven through a save game, and if it did it would be easy to prove.
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