Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > How do i get ai koreans to build their UU
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
bigvic is offline bigvic
Prince
Columbia, S.C.
Nov 2001
time: 00:25
  Old Post 10-02-2003 22:48
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
How do i get ai koreans to build their UU Support Apolyton or Terrorists Win

Been away awhile, (gots me a girlfriend), so hope this has not been too hashed out.
How do I do it? I've tried to mod the hwa'cha into something the ai would want to build, giving it a defensive strength of 4, making it cheap, available with gunpowder, specified bombartment units as build often for koreans. can't change designation of unit to defensive, though...
I solved this problem with the berserk (subbed it for medieval infantry) and conquistador (available w/ astronomy, made it slightly better/cheaper than knight), but i'm stumped on this one. By the way, how does this unit trigger a golden age unmoded?

bigvic is offline bigvic
Prince
Columbia, S.C.
Nov 2001
time: 00:25
  Old Post 10-02-2003 22:56
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton buy from Amazon

sorry about double post - hate it when this happens

Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:25
  Old Post 10-02-2003 23:41
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Enter the AD-FREE zone

There's a problem with siege units in general. The AI builds them very rarely, and almost never uses them.

Giving all civs the "Build artillery often" will make them build some more, but I'm still gonna paint a cross in the ceiling when the AI brings up siege units to my cities.

(For some reason Swedes promise to paint a cross in the ceiling when something improbable happens.)

bigvic is offline bigvic
Prince
Columbia, S.C.
Nov 2001
time: 00:25
  Old Post 12-02-2003 04:51
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Got spare money?

Really? (I mean the cross on the cieling thing - I'm 1/4 Swedish myself) Yeah, I really wish the AI would use siege units more - would make it sooooo much more challenging.

I think I solved my problem, though. I realized I could not make the hwacha a "defensive unit" unless I gave it an offensive strength. so i did - now it replaces the musket man - 2-4-1, plus the bombardment ability. Just playtested it and SUCCESS!!!!!! AI builds 'em, uses 'em as primary defenders, and JEEZ - makes attacking their cities a nightmare.

You know, I'm always amazed at the apparant lack of playtesting in this series of games (civ III). Thank God for the editor. I think I'll paint a cross on my cieling when they actually playtest sufficiently a product before its release.

Unconquered is offline Unconquered
Warlord
America
Nov 2001
time: 23:25
  Old Post 17-02-2003 20:27
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Inflate your Upload Space

Great, I bet this will work with other artillery units. Now if we could just get the AI to use them on offense.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:25.
Apolyton Time is 00:25.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0388 seconds (87.66% PHP - 12.34% MySQL) with 29 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net