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JonahFalcon
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New York, NY USA
Nov 2000 time: 05:25
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The problem some may have is that they're very antialiased, and "smooth". In other words - they're not sharp and distinct, and "soft".
However, they're also VERY readable.
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BleedTheFreak
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Thanks Jonah, this is what I was hoping for, clarification on why the other guy said "the fonts blow". He replied to my thread, which nice of him and all, but I have seen hundreds of screenshots and NEVER noticed a thing wrong with the fonts. EVER. So, you have helped clear up some confusion, and for that, my thanks.
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JonahFalcon
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New York, NY USA
Nov 2000 time: 05:25
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Quicksilver should have included a "sharp" font, though - non-antialiased. It's not a problem, though. Readability is what counts.
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13Matt13
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Confusion, USA
Apr 2002 time: 05:25
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Are any of hte betas red-green deficient? Is it a problem in the game, or would you not even notice it?
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JonahFalcon
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New York, NY USA
Nov 2000 time: 05:25
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I can't find the option in-game - must be in an .ini file.
If you want to see what the fonts are like, Dan and Markos posted one of the pix I sent them:
http://apolyton.net/moo3/screens/2003/moo3_2_t.jpg
Last edited by JonahFalcon on 11-02-2003 at 22:50
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Rantz
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Southern CA
May 2002 time: 05:25
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quote: Originally posted by vee4473
but, please, a person who has the approval or confidence to talk about the details of the game ought to know the details.
:snipp::
If you are going to post, know the answer or details.
especially if you are the programmer.
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I'm the creative director for MOO3, that means, art/design/music/writing... a lot of things, but no programming. There are a TON of oprions in MOO3 (windowed mode being a perfect example) that we had in for our own internal tests.
When it came time to put together the list of which options would be 'tweakable' by the player, it was the LAST screen we worked on, (after the beta had started even, I believe) and we had been working 60-80 hour weeks, so forgive me if I don't, off the top of my head know which options we decided to put in the 'user accessible' options.
the 'details' of the game are complex enough that I don't think that any one person on the team knows all the answers off the top of his or her head. There is a LOT of stuff going on in MOO3, for example I'm sure that if you asked the guys who coded ship combat what the planetary development AI looks for as priority items, and what weights have a relative effect on it, it's doubtful they'd know that off the top of their heads.
Next time I don't know off the top of my head, I'll not post, ok? Having a better day now? 
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rhofman
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Richmond, BC
Feb 2003 time: 21:25
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Ignore the naysayers Rantz. They are a vocal minority. The rest of us don't have photographic with instant recall memories either.
Please don't stop posting because a few impatient and rude individuals start flaming without thinking.
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rhofman
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Richmond, BC
Feb 2003 time: 21:25
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Just to clear the air. vee4473 I wasn't trying to single you out. I have noticed in many threads that anytime Rantz is nice enough to take the time to share what he can he gets flamed for his trouble. I admit I'm new the the forums but that just doesn't seem appropriate. I am sure Rantz has other things to do. If there is something that begs to be clarified fine, but there's no need to flame somebody for not giving an exact description of how one supplementary option was implemented in a complex game.
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