 |
|
monkspider
|
 |
banned
Aug 2001 time: 23:25
|
|
D.P!
Last edited by monkspider on 11-02-2003 at 04:20
|
|
|  |
 |
|
MRT144
|
|
Seattle Washington
Oct 2002 time: 21:25
|
|
pikachu is by far the most overpowered character in the game. i like kirby, hes got fun attacks.
|
|
|  |
 |
|
Zero
|
 |
Bouncing back and forth
Sep 2002 time: 00:25
|
|
quote: Originally posted by Drake Tungsten
I used to be great with Link and damn near unbeatable with Marth or Roy. I haven't played for a while, however, so my skills have probably diminished... 
quote: Anyways real men play Soul Calibur II, Virtua Fighter 4 |
True dat. I'll kick your ass with Mitsurugi any day of the week. |
Whoa ho, Can you beat a wooden samurai that can.... clap with his feet? My friend sure doesnt think so.
Yoshimitsu = Mitsurugi++
Is there any other character you play? I play yoshi, N.M, Cassy and Taki right now. For VF4, I stick to LeiFei and Kage. And in T4, just Jin, or Kazuya.
Back on topic, My SSBM character = Zelda + Ness (evn though Im a noob!)
|
|
|  |
 |
|
Zero
|
 |
Bouncing back and forth
Sep 2002 time: 00:25
|
|
quote: Originally posted by Drake Tungsten
quote: Is there any other character you play? |
I'm mainly a Mitsurugi guy, but I was pretty good with Taki and Kilik as well. This of course means that I could use Yoshimitsu and Seung Mina pretty well, as they're basically Mitsurugi and Kilik in different bodies. |
This is where the loud WRONG buzzer goes off. Yoshi shares few mitsurugi moves but he is not at all mitsurugi. While playing mitsurugi has its own merits, I cant stand not having pogo, helicopter attacks and the spin attacks.
Oh and he claps with his feet 
How's your mitsurugi, drake? I mean what are your main moves? Are you familiar with SC conventions?
EDIT: Oh bTW, before anyone complains about me threadjacking, first apologies and second, Gamecube version of SCII is gonna have Link, so all you SSBM players might not be left out when all we cool people are playing SCII, so join us 
|
|
|  |
 |
|
Zero
|
 |
Bouncing back and forth
Sep 2002 time: 00:25
|
|
quote: Originally posted by Drake Tungsten
quote: How's your mitsurugi, drake? I mean what are your main moves? Are you familiar with SC conventions? |
I tend to circle my opponent just out of range of their weapon. I keep them off balance with Mitsu's thrusting attacks and then close the gap quickly with some of Mitsu's long-range attacks. The variety of large, sweeping moves available to Mitsu is his major advantage over Yoshimitsu, in my eyes.
|
Gracious! 3-Dimensional playing mitsurugi! Most scrubbys stick to his overwhelming 2-D play. I'm impressed. Though mitsurugi is not as awesome as yoshi, he's a good pressure player too. You should try playing up close as well as out of distance.
quote:
After I close the gap, I like to juggle my opponent and inflict as much damage as possible. Mitsu has that one move with two upward slashes that knocks your opponent up in the air and is perfect for juggle combos or ring outs. It's probably my favorite move, as it so versatile. Once your opponent lands, Mitsu can punish them with his downward stab move. Then you can wait for them to get up and attack or throw at close range, or you can back away and start the process all over.
|
You mean 66B, B? The SC convention for buttons are =
789
456
123
// For directional (look at your numkey pad)
and G = guard, A = horizontal, B= vertical, K = kick
quote:
All in all, it's a pretty good style. The only characters that can consistently counter it are long-range specialists like Ivy and Nightmare. There are ways to deal with those characters as well, however. |
Yoshimitsu is a HEAVY poker. Unless your counter style w/ Relic stands or guard impact/parry is good, Its hard to break out of yoshi's 4A,A,A,A,A, 1A,A,A,A,A or FC 1K,K,K,K,K.
|
|
|  |
 |
|
Zero
|
 |
Bouncing back and forth
Sep 2002 time: 00:25
|
|
quote: Originally posted by Drake Tungsten
You have to master the 8-way run to be good at SC, no matter which character you use. Mitsu is very good at it, as he has some devastating moves on the run and a couple decent sidesteps to set them up. |
I know, but mitsurugi is known to be more 2-dimensional oriented than other characters. If you dont use 8wr, than might as well as go play tekken. 
quote:
I don't remember the button combo; sorry. I could hook up my DC and find it real quick, but I'm lazy. I'll try to do it in a couple days, when I have the time. |
66B,B is the one where he runs foward, uppercuts and jumps alil on the second hit.
quote:
He's as good as Mitsurugi, so he's one of the best. Both of them are humbled by Nightmare, however. Never get in a poking match with Nightmare... | I'm cureently learning how to truly play Nightmare and maxi. To think they were the character I started out with... and now I've come full circle 
|
|
|  |
All times are GMT. The time now is 05:25. Apolyton Time is 00:25. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|