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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Play the World > Are Outposts worth building?
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Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:25
  Old Post 11-02-2003 05:17
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Are Outposts worth building? Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I don't know myself, I haven't played PTW.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:25
  Old Post 11-02-2003 05:41
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Once in a while. Definitely not every game.
Once there was a peninsula that I hadn't gotten around to settling yet. An Outpost on a mountain kept it free from troubling barbs for a time. Bear in mind that an Outpost has greater visual range than a unit. If an enemy is potentially coming through some neighbor's country to attack you, an Outpost might prove beneficial.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:25
  Old Post 11-02-2003 06:54
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I'll agree with Jaybe on this. Some games it's worth it. In MP it can be useful as an early warning (if you don't trust your neighbor)

TheEmerged is offline TheEmerged
Settler

Apr 2002
time: 00:25
  Old Post 11-02-2003 10:39
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It's very situational. Sometimes you'll find a spot that absolutely screams "Put an outpost here!", like a mountain on the end of a penninsula or near a bottleneck.

In an industrious culture, it's a great use for spare slave workers (from other cultures).

ceroomaster is offline ceroomaster
Prince
Casnewydd, Cymru
Aug 2002
time: 05:25
  Old Post 11-02-2003 16:03
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Yeah, I stick them on the end of peninsulars to monitor the seas, rarely use them on land unless the extra square of vision past my line of defenses is really worth it...

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:25
  Old Post 11-02-2003 20:20 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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MP : Definitely.

SP : I've used them once or twice, and then only to keep areas free from barbarians in the late game (I flag tundra/desert/jungle/forests as not allowing cities, so barbarians spring up late into the game if you don't keep these areas un-fogged).

Craftsman is offline Craftsman
Chieftain
São Leopoldo, RS - Brazil
Feb 2001
time: 02:25
  Old Post 11-02-2003 22:35
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Personally, I prefer to spend a worker in a Radar Tower, but keeping areas unfogged are very useful against barbarians, specially in the early game, when we are still building our units.

I prefer to spend a worker in a RT because of the RT defense bonus and because I often use my units for the surveillance of an area that I will use for cities.

Tip: Cold Cash! Once you have various units (preferably with 2 movement points each) surveilling and defending an yet unocuppied continent, perform a "BCE", or "Barbarian Controlled Experiment": let just one tile be fogged. A couple of turns later, there it is! A barbarian village. Results: more experience for the units , and easy gold for the treasury . After the harvest , let the tile be fogged again. Repeat at will.

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:25
  Old Post 11-02-2003 23:36 Visit Master Zen's homepage!
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Outposts are also pretty useful when there's a 1-square island close to your continent and you don't want the AI to build a city in it (and usually it does)

Argos65987 is offline Argos65987
Warlord
NJ, USA
Nov 2001
time: 00:25
  Old Post 12-02-2003 03:39
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quote:
Originally posted by Master Zen
Outposts are also pretty useful when there's a 1-square island close to your continent and you don't want the AI to build a city in it (and usually it does)


That's a good idea, I have never thought of using an outpost that way.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:25
  Old Post 12-02-2003 18:31
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Is building cities on top of other civs outpost considered an act of war?

Allemand is offline Allemand
Warlord
Olympia
Feb 2000
time: 05:25
  Old Post 13-02-2003 01:14
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I've found that the actual range on an outpost is less than advertised. (by 1 tile). This makes it only slightly better than a unit.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:25
  Old Post 13-02-2003 17:49 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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i hardly ever use outposts because in the early game workers are too valuable.

but they are good to look over the sea or cover the sole culture-free spot on between your cities (until the culture grows)

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