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TheEmerged
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It's very situational. Sometimes you'll find a spot that absolutely screams "Put an outpost here!", like a mountain on the end of a penninsula or near a bottleneck.
In an industrious culture, it's a great use for spare slave workers (from other cultures).
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ceroomaster
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Casnewydd, Cymru
Aug 2002 time: 05:25
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Yeah, I stick them on the end of peninsulars to monitor the seas, rarely use them on land unless the extra square of vision past my line of defenses is really worth it...
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Craftsman
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São Leopoldo, RS - Brazil
Feb 2001 time: 02:25
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Personally, I prefer to spend a worker in a Radar Tower, but keeping areas unfogged are very useful against barbarians, specially in the early game, when we are still building our units.
I prefer to spend a worker in a RT because of the RT defense bonus and because I often use my units for the surveillance of an area that I will use for cities.
Tip: Cold Cash! Once you have various units (preferably with 2 movement points each) surveilling and defending an yet unocuppied continent, perform a "BCE", or "Barbarian Controlled Experiment": let just one tile be fogged. A couple of turns later, there it is! A barbarian village. Results: more experience for the units , and easy gold for the treasury . After the harvest , let the tile be fogged again. Repeat at will. 
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Allemand
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Olympia
Feb 2000 time: 05:25
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I've found that the actual range on an outpost is less than advertised. (by 1 tile). This makes it only slightly better than a unit.
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