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Shiber
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Haifa, Israel
Jul 2002 time: 07:25
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quote: Originally posted by DeepO
Shiber, that won't be possible right now, it's much too early for that. If a war does break out on the main continent, tech rates are going to drop extremely, the middle age could be far away. We're very decent research wise, but we can only discover techs in 10 or more turns even after we build libraries, and if nobody is doing the same the Sistine Chapel can be many centuries away. |
I'm fully aware of that. I suggested that we prepare for building the Sistine Chapel, not begin to prebuild it already.
If we choose Hurricane as our wonder city, I suggest that we improve the terrain around it for production, while increasing the population in Hurricane, so that when it's time to start stockpiling shields, we'll have a real wonder city ready for the job.
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zeit
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Meet my blade!
Sep 2002 time: 06:25
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If someone gets the GL - we try to pull a "anti-GL" alliance with one or two teams-like the one we hated to think about when we were more enthusiastic regarding the GL project. We won't have to deviate that badly if someone helps us, we can gain diplomatic support for this venture quite easily- there has to be someone who won't benefit from any GL tech trade deals - and we'll find him/them. I don't see the fact that someone will get the GL as a good case in this argument, because we are primarily talking about the benefits against the costs for us, and i don't see how we differ from anyone else in the cost of GL falling into someone else's hands- i'd say it falls into the "global cost" of slowing worldwide research (exceot maybe a beeline towards education...)
As for an alliance with Vox- first i'll have to say something about the fun in the game- straying for a moment from in game "how to win calculations" personally, i see no fun in allying with Vox- on the contrary, it will be a pain in the ass "do this and do that" and "how many times i have to tell you not to...(insert your in-game folly here)", i'd rather focus on plotting schemes of war-mongering in the mainland or something...
Now for in-game arguments: we really don't need Vox as an ally- they are a liabilty- they will slow us down if we tie ourselves to them, and i don't want to be responsible for this team's action.
A combined assault on the mainland with them having a bigger share on the Luxian lands will give them a foothold- not us, where will we place the palace then?
Vox will be a very easy target, if they keep on playing as they do, and if we keep them off guard- it will be quick and painless (for us, that is... ), so there it won't be an overkill- just a quick and (fairly) easy one.
If we find an unsettled isle by then we can make a palace relocation then, and make some purely destructive assaults on the mainland, to make sure our supremecy is assured- our coast will be relatively easy to defend, and the mainland's one will be pretty vulnerable (the Vikings' UU could have been useful...)
If we make it to the GL despite our conservative investment, then we can avoid the overkill, leave Vox alone (not before trying to squeeze money for the techs), and focus on a mainland fall scale invasion- i wouldn't want to share our land grab with Vox, but maybe some deal (like X gold for every Immortal or something) can be arranged without further commitment, if not, then- tough luck, we'll just have to do it ourselves...
I think some really good arguments are hurled around in this thread- i wonder how long will the upcoming "winning" strategy of this debate would last, given the dynamic nature of the game.
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:25
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My real objection is less to the Great Library (after all, we chould change wonder targets if we decide something else would be better) than to adding a bunch of workers to Hurricane now at the expense of our REXing. I could probably go for a plan for two more settlers from EotS, then three workers, then a chop-assisted settler, and then having EotS focus on workers for a while (assuming we get decent luck with disease for a change). By the time we get a couple settlers from EotS, Cyclone should be almost ready to go online as a settler pump, so there wouldn't be a major delay in founding the cities closer to home. But the idea of having EotS crank out a bunch of workers now and then waste growth building settlers later when it is production-constrained rather than food-constrained doesn't thrill me - especially when there are a couple sites with wheat fairly close to our capital waiting for settlers.
Edit: Looking back, if we make proper use of Hurricane's worker, he can get to the last fur forest and chop it a little sooner, so there wouldn't need to be as many workers between the second and third settlers (I think just one, maybe two, assuming he improves the tiles along his way).
Nathan
Last edited by nbarclay on 13-02-2003 at 23:38
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Dominae
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Edit: Wow, it's 2am here and I just realised my first post makes almost no sense. Here's the gist of what I think I'm trying to say:
For maximum benefit from our GA, we need big cities. So the early-growth (size 1-5) Food bonus from Granaries is downplayed. Now, the growth in size 6+ cities will be useful as well, no doubt. But like you said we would probably want to produce Granaries in those cities anyway to help earlier growth, and pump out Settlers/Workers.
If only the Pyramids did not trigger our GA!
Dominae
Last edited by Dominae on 14-02-2003 at 12:16
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:25
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Keep in mind that the benefits of the Colossus are in raw commerce subject to multiplicative benefits of libraries, marketplaces, etc., while those of the Pyramids are in terms of after-multipliers gold. So the Colossus would provide a little more financial benefit than the Pyramids, but not a huge amount more.
In terms of timing, I anticipate that Vox's research of Philosophy, not ours of Code of Laws, will be the bottleneck. On the other hand, as long as the bottleneck doesn't force us to stockpile more gold than we'll spend on our city improvements along the way, that won't really slow us down in terms of when we actually get Republic.
Nathan
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:25
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Recently, they were estimating 20 turns for Mathematics, which is cost 8. Vox doesn't have a river, so they're on the low side of commerce, while we have a river, a capital that tends toward large sizes when it isn't plagued by disase, some furs (Vox just has a single instance of one luxury), and, most recently, a city sitting on top of a gold hill. We also have either one or two more cities than they do, depending on whether they built a fourth city where we can't see it.
I will say, though, that I've been misremembering the cost of Philosophy as 7 rather than 6, so the risk of our being delayed significantly isn't what I was afraid it might be.
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:25
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Nathan, if you have a link to a score calculation thread, I'm interested.
Pyramids: strange that after a while, all discussions pass the starting point again, the first ever idea for Hurricane was to let it build the Pyramids... I think it's certainly a nice thing to go for, but am a bit worried that if we are first of all going to build a settler from Hurricane, we will never get anywhere close to being first to get it. I still think we should aim to supersize Hurricane, instead of limiting it's growth... the two pumps should be enough to get our settlers fast enough, without disease EotS can get to 5 turns per settler, Cyclone can get to 4 turns per settler, that should mean that we can more or less build the 15 cities before the Pyramids are completed. (we've got 5 already)
Timing: we're going to need some 40 turns to build the pyramids if we add workers, which, if Vox can get to Philosophy, should be enough for us to reach Republic. Indeed, I said it currently takes about 30 turns for republic, because we were making some 17(?) research, and needed 28*24 beakers. Of course, this will get better over time, as cities will grow, and others will be founded, so we should be able to get to republic well within 40 turns, even if there are a couple of turns delay from Vox. And, if we somehow would be 1 turn late, it won't be ideal, but not that bad either, we're religious after all.
Re: other cities building wonders: we could check on the F7 screen if other capitals are prebuilding, but can't see other cities (not on the F11 anyway). I think it's better to judge the diplomatic situation of other teams, to see if there is a risk for wonderbuilding. As far as I can see, there are only 2 other teams in a position to build, first of all legoland, as they are completely isolated, second RPG as they are neutral. The other teams have other things to focus on...
BTW: Vox has settled its fourth city, if I see the power graph.
DeepO
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Dominae
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I've been thinking about the Colossus recently, and though I'm still not convinced it is a good choice in comparison to the GL or Pyramids, it does have something going for it. Since we're playing on Chieftain, the reduced cost of techs means that the Commerce generated by the Colossus is that much more useful for gaining techs, discounting the effect of free techs gained by the GL (which cost less due to difficulty). Whether this difference is significant compared to Emperor difficulty, I'm not sure.
Dominae
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:25
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Re: Pyramids or GL <--> Colossus:
I think all options have their advantages, but need long term planning to get most out of it. We shouldn't wait too long before deciding, so we can also adjust our diplomatic objectives.
Apart from diplomatic relation, I feel the most important point on deciding which to go for is the amount of effort we're willing to put into building a wonder: the Colossus is only half as costly as the other two, it's effects will be smaller, but when used right certainly an asset. Sure, the Pyarmids or the GL can have more benefits, but also cost more... it's kind of balanced. I feel like we have the possibility to spend more on wonder building, hence I would like to wait and build a bigger wonder, but if we need Hurricane's production back faster the Colossus will be fine as well.
Alva, trading Pyramids for GL with RPG: very good idea, with but one problem: if we would get into a war before completing the Pyramids, and we would gain a leader, we can't use it to rush. Or, if a leader is used by someone else to build the Pyramids, we're screwed as well. It's risky... I would wait, as we should be able to do it without a deal with RPG. If Lux and ND get into a fight, it's probably going to be a long one, so lots of elite promotions possibilities.
DeepO
Last edited by DeepO on 14-02-2003 at 23:25
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Dominae
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There is no prebuild as of yet (under 20 Shields).
Dominae
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