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JonahFalcon is offline JonahFalcon
Warlord
New York, NY USA
Nov 2000
time: 05:25
  Old Post 11-02-2003 07:50
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#1 Report this post to a moderator
Ground forces Support Apolyton

Grrrrrrrrrrr.... the game is telling me I can't create ground forces, but not WHY. The manual doesn't tell me why. I hate the C3PO "YOU CAN'T DO THAT!" whine from the old awful Star Wars 4X game - and this is no better.

If someone is refused an option, TELL THEM ****WHY**** they can't do it.

TheMaestro is offline TheMaestro
Warlord
of the Potomac
Nov 2002
time: 00:25
  Old Post 11-02-2003 07:53
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Increase the size of your Attachments

*sniffles* you have the gammmmmmeeeeeeee?! I'll trade, you can have my Empire Earth I am playing.

JonahFalcon is offline JonahFalcon
Warlord
New York, NY USA
Nov 2000
time: 05:25
  Old Post 11-02-2003 07:54
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I played Empire Earth. It's not a good RTS.

TheMaestro is offline TheMaestro
Warlord
of the Potomac
Nov 2002
time: 00:25
  Old Post 11-02-2003 08:16
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I know...that's my problem. LoL

I just need to waste time till MOOIII.

Kc7mxo is offline Kc7mxo
Prince
Kansas City, Kansas
Jan 1970
time: 21:25
  Old Post 11-02-2003 08:38
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Get Generals, its pretty good.

TheMaestro is offline TheMaestro
Warlord
of the Potomac
Nov 2002
time: 00:25
  Old Post 11-02-2003 08:40
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As far as I know, Generals isn't out anywhere in Ohio -- but most C&C games rule, and Generals looked like the best of'em.

rhofman is offline rhofman
Warlord
Richmond, BC
Feb 2003
time: 21:25
  Old Post 11-02-2003 08:49
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#7 Report this post to a moderator
Got spare money?

What are you guys talking about! If your just killing time play MOO2 or MOO if your desperate. Speaking of old games find a copy of StarControl 2. Best RTS EVER! (I'm not kidding)

JonahFalcon is offline JonahFalcon
Warlord
New York, NY USA
Nov 2000
time: 05:25
  Old Post 11-02-2003 09:13
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Help yourself to an AD-FREE life

This is getting WAY off topic--

Does
ANYONE
know
HOW
to
build
GROUND
TROOPS?!?!

MitchDev is offline MitchDev
Chieftain

Feb 2003
time: 00:25
  Old Post 11-02-2003 09:23
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Try the beta testers who ACTUALLY HAVE PLAYED THE GAME!

The rest of us mortals have to wait for it to hit the stores, so forgive my inability to empathize with your plight...

Trachmyr is offline Trachmyr
Warlord
The Everglades
May 1999
time: 00:25
  Old Post 11-02-2003 09:29
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As I don't have the game, I really can't say... but if you want a guess... perhaps you need to build a Military DEA first (or a structure within that DEA, like a Barracks or something).

Good luck... although you might want to ask on the IG forums and try to catch the attention of a BT...

JonahFalcon is offline JonahFalcon
Warlord
New York, NY USA
Nov 2000
time: 05:25
  Old Post 11-02-2003 09:47
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Got spare money?

Tried having a Military DEA. Didn't help.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:25
  Old Post 11-02-2003 10:00
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quote:
Originally posted by JonahFalcon
Tried having a Military DEA. Didn't help.


There's probably a line of code in the reviewers' version that says you aren't allowed to build ground forces... that's to keep the cat from getting completely out of the bag in the reviews so the surprises of ground combat are saved for the players when they finally get the game...

What?

Remember, we're talking about MoO3's publicity people here...

leiavoia is offline leiavoia
Chieftain
Or-E-gun
Nov 2001
time: 22:25
  Old Post 11-02-2003 10:10 Visit leiavoia's homepage!
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@Jonah:

you need some prerequisites first:

1) some built Troop Ships (or any ship that has Troop Pods w/ a "Transport" mission )
2) some marines / ground army units built on the planet you wish to "remove" them from.

You create an army much the same way you create a TF - click on the planet and select the "create ground force" option, right above "create task force". after you put some units together into an army, you'll be instructed to create a Transport taskforce. It's a good idea to include some escorts with your troop ships unless you want them to get ripped to shreads during space combat - or better yet - obtain space superiority, then send in the Transport TF's the turn after.

Hope that helps. If you are whining about your army/TF/ship designs getting rejected but not being told why, i got the same complaint bro'

and i thought creating an invasion force was a bit obscure too. had to get some help for that. now i'm passing it along to you.

JonahFalcon is offline JonahFalcon
Warlord
New York, NY USA
Nov 2000
time: 05:25
  Old Post 11-02-2003 10:34
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Well,

a) you misread what I wanted. I wanted ground troops on the planet - not necessarily for a troop ship.

b) finally saw the Infantry selection - you have to "build" them like you would a ship, etc, on the military build item list.

leiavoia is offline leiavoia
Chieftain
Or-E-gun
Nov 2001
time: 22:25
  Old Post 11-02-2003 10:40 Visit leiavoia's homepage!
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#15 Report this post to a moderator
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oh sorry, yeah. The AI likes to build them on its own, in due time. it's not usually something i have to do manually.

JonahFalcon is offline JonahFalcon
Warlord
New York, NY USA
Nov 2000
time: 05:25
  Old Post 11-02-2003 11:28
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#16 Report this post to a moderator
Suffering from ads?

Not when you have an angry race next to you -- and you fear invasion. heh

kalbear is offline kalbear
Warlord

Nov 2002
time: 05:25
  Old Post 11-02-2003 11:36
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On the one hand, the troop force/army builder sounds really like a pain in the ass. On the other hand, I can't think of a singly better way to do it that would allow you to make combined arms forces and load up your ships with whatever troops you liked while leaving what you wanted on the ground.

Queuing up ground forces makes perfect sense to me, and it's a nice, elegant way that fits in with the rest of the game.

Sounds like the manual could use some more work, though...

Rantz is offline Rantz
Quicksilver
Southern CA
May 2002
time: 05:25
  Old Post 11-02-2003 23:13 Visit Rantz's homepage!
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quote:
Originally posted by JonahFalcon
b) finally saw the Infantry selection - you have to "build" them like you would a ship, etc, on the military build item list.


welll, yeah. ALL military items get built in the planetary military build queue, hence why there are two types of build queues, with seperate funding levels for each queue.

Curiously, where did you expect to be building ground troops?

Not being sarcastic or anything, I seriously would like to know where you were thinking you'd be building ground troops if not there?

Harry Seldon is offline Harry Seldon
King
Birmingham, AL
Oct 2002
time: 05:25
  Old Post 12-02-2003 00:03
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quote:
Not being sarcastic or anything, I seriously would like to know where you were thinking you'd be building ground troops if not there?


On a research outpost circling a gas giant.

JonahFalcon is offline JonahFalcon
Warlord
New York, NY USA
Nov 2000
time: 05:25
  Old Post 12-02-2003 00:41
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quote:
Originally posted by Rantz
Not being sarcastic or anything, I seriously would like to know where you were thinking you'd be building ground troops if not there?


Ever play Master of Orion II? Then you'd know you never had to first build the ground troops. The number was based on the size of the population.

rhofman is offline rhofman
Warlord
Richmond, BC
Feb 2003
time: 21:25
  Old Post 12-02-2003 00:58
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quote:
Not being sarcastic or anything, I seriously would like to know where you were thinking you'd be building ground troops if not there?


In MOO2 invasions forces were created simply by building transports.

Kc7mxo is offline Kc7mxo
Prince
Kansas City, Kansas
Jan 1970
time: 21:25
  Old Post 12-02-2003 00:59
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quote:
As far as I know, Generals isn't out anywhere in Ohio -- but most C&C games rule, and Generals looked like the best of'em.


Its supposed to hit the internet stores today I think, check ebgames or gamestop. They've always dealt straight with me.

kalbear is offline kalbear
Warlord

Nov 2002
time: 05:25
  Old Post 12-02-2003 01:06
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Actually, in Moo2 the ground troops present on a planet were either created over time by a marine barracks (including battloids/armored troops), or they were transported there by unloading a troop ship.

Only militia were a function of population, and you couldn't do anything about them one way or another.

In Moo1, they were literally population points that you sent to another place. Stupidly unrealistic, but kind of fun. Maxing out ground combat and sending that one lone soldier to each planet in the galaxy to take it all over in one quick turn was a blast.

Anyway, I guess I can see the point of Rantz here. Knowing that you need to build different ground troops and can equip them with various weapons, instead of them appearing from a barracks or being created with a troop ship, it seems somewhat clear that they'd have to be made using one of the two build queues, and the military one makes the most sense.

Harry Seldon is offline Harry Seldon
King
Birmingham, AL
Oct 2002
time: 05:25
  Old Post 12-02-2003 01:07
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quote:
Ever play Master of Orion II? Then you'd know you never had to first build the ground troops. The number was based on the size of the population.


Are you sure they're not transported in from research outposts circling gas giants? Or were those Battloids?

Corentor is offline Corentor
Warlord

Dec 2002
time: 05:25
  Old Post 12-02-2003 02:54
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quote:
Originally posted by kalbear
In Moo1, they were literally population points that you sent to another place. Stupidly unrealistic, but kind of fun. Maxing out ground combat and sending that one lone soldier to each planet in the galaxy to take it all over in one quick turn was a blast.


That system actually had a great advantage of modling war weariness. No matter how good your production, you couldn't go on a rampage invading everything in sight because eventually you would run out of pop to do it.

Kc7mxo is offline Kc7mxo
Prince
Kansas City, Kansas
Jan 1970
time: 21:25
  Old Post 12-02-2003 03:16
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#26 Report this post to a moderator
Got spare money?

There are far far better ways to simulate war weariness than a lack of population. Just don't use Civ3's. . . .

Corentor is offline Corentor
Warlord

Dec 2002
time: 05:25
  Old Post 12-02-2003 04:28
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I agree.

I was just attempting to point out how MOO2 was a step back from MOO1 in this respect since if you had the production and the tech, the game was over. The other sides had no chance to catch up since it costs you nothing to go to invading above what you would have needed to protect yourself in the first place.

Cedayon is offline Cedayon
King

Jan 2003
time: 00:25
  Old Post 12-02-2003 05:08
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'course, in MOO1 you could "punch through" enemy fleets and missile bases if you had enough transports (the casualties could get really bad though). IIRC in MOO2 a single scout (did it even have to be armed?) could destroy an arbitrarily large fleet of non-combat ships (transports, colony ships, and outpost ships) if it wasn't escorted.

kalbear is offline kalbear
Warlord

Nov 2002
time: 05:25
  Old Post 12-02-2003 05:16
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No, the scout didn't have to be armed in any way, shape or form. It just had to not be a colony/outpost/troop ship.

Didn't come up all that often - troop transports were almost always escorted by warships.

I am really looking forward to being able to destroy troopships if I feel like it.

Kc7mxo is offline Kc7mxo
Prince
Kansas City, Kansas
Jan 1970
time: 21:25
  Old Post 12-02-2003 05:46
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quote:
'course, in MOO1 you could "punch through" enemy fleets and missile bases if you had enough transports (the casualties could get really bad though). IIRC in MOO2 a single scout (did it even have to be armed?) could destroy an arbitrarily large fleet of non-combat ships (transports, colony ships, and outpost ships) if it wasn't escorted.


Yeah, stupid scout.

Does anyone know if troopships can land during a star battle in moo3? So we could assault the defenses just long enough to drop a whole load of troops down?

 
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