 |
|
JonahFalcon
|
|
New York, NY USA
Nov 2000 time: 05:25
|
|
Grrrrrrrrrrr.... the game is telling me I can't create ground forces, but not WHY. The manual doesn't tell me why. I hate the C3PO "YOU CAN'T DO THAT!" whine from the old awful Star Wars 4X game - and this is no better.
If someone is refused an option, TELL THEM ****WHY**** they can't do it.
|
|
|  |
 |
|
JonahFalcon
|
|
New York, NY USA
Nov 2000 time: 05:25
|
|
I played Empire Earth. It's not a good RTS.
|
|
|  |
 |
|
rhofman
|
|
Richmond, BC
Feb 2003 time: 21:25
|
|
What are you guys talking about! If your just killing time play MOO2 or MOO if your desperate. Speaking of old games find a copy of StarControl 2. Best RTS EVER! (I'm not kidding)
|
|
|  |
 |
|
JonahFalcon
|
|
New York, NY USA
Nov 2000 time: 05:25
|
|
This is getting WAY off topic--
Does
ANYONE
know
HOW
to
build
GROUND
TROOPS?!?!
|
|
|  |
 |
|
MitchDev
|
|
Try the beta testers who ACTUALLY HAVE PLAYED THE GAME!
The rest of us mortals have to wait for it to hit the stores, so forgive my inability to empathize with your plight...
|
|
|  |
 |
|
JonahFalcon
|
|
New York, NY USA
Nov 2000 time: 05:25
|
|
Tried having a Military DEA. Didn't help.
|
|
|  |
 |
|  |
 |
|
leiavoia
|
|
Or-E-gun
Nov 2001 time: 22:25
|
|
@Jonah:
you need some prerequisites first:
1) some built Troop Ships (or any ship that has Troop Pods w/ a "Transport" mission )
2) some marines / ground army units built on the planet you wish to "remove" them from.
You create an army much the same way you create a TF - click on the planet and select the "create ground force" option, right above "create task force". after you put some units together into an army, you'll be instructed to create a Transport taskforce. It's a good idea to include some escorts with your troop ships unless you want them to get ripped to shreads during space combat - or better yet - obtain space superiority, then send in the Transport TF's the turn after.
Hope that helps. If you are whining about your army/TF/ship designs getting rejected but not being told why, i got the same complaint bro'
and i thought creating an invasion force was a bit obscure too. had to get some help for that. now i'm passing it along to you.
|
|
|  |
 |
|
JonahFalcon
|
|
New York, NY USA
Nov 2000 time: 05:25
|
|
Well,
a) you misread what I wanted. I wanted ground troops on the planet - not necessarily for a troop ship.
b) finally saw the Infantry selection - you have to "build" them like you would a ship, etc, on the military build item list.
|
|
|  |
 |
|
leiavoia
|
|
Or-E-gun
Nov 2001 time: 22:25
|
|
oh sorry, yeah. The AI likes to build them on its own, in due time. it's not usually something i have to do manually.
|
|
|  |
 |
|
JonahFalcon
|
|
New York, NY USA
Nov 2000 time: 05:25
|
|
Not when you have an angry race next to you -- and you fear invasion. heh
|
|
|  |
 |
|
kalbear
|
|
On the one hand, the troop force/army builder sounds really like a pain in the ass. On the other hand, I can't think of a singly better way to do it that would allow you to make combined arms forces and load up your ships with whatever troops you liked while leaving what you wanted on the ground.
Queuing up ground forces makes perfect sense to me, and it's a nice, elegant way that fits in with the rest of the game.
Sounds like the manual could use some more work, though...
|
|
|  |
 |
|
Rantz
|
|
Southern CA
May 2002 time: 05:25
|
|
quote: Originally posted by JonahFalcon
b) finally saw the Infantry selection - you have to "build" them like you would a ship, etc, on the military build item list. |
welll, yeah. ALL military items get built in the planetary military build queue, hence why there are two types of build queues, with seperate funding levels for each queue.
Curiously, where did you expect to be building ground troops?
Not being sarcastic or anything, I seriously would like to know where you were thinking you'd be building ground troops if not there?
|
|
|  |
 |
|
JonahFalcon
|
|
New York, NY USA
Nov 2000 time: 05:25
|
|
quote: Originally posted by Rantz
Not being sarcastic or anything, I seriously would like to know where you were thinking you'd be building ground troops if not there? |
Ever play Master of Orion II? Then you'd know you never had to first build the ground troops. The number was based on the size of the population.
|
|
|  |
 |
|
rhofman
|
|
Richmond, BC
Feb 2003 time: 21:25
|
|
quote: Not being sarcastic or anything, I seriously would like to know where you were thinking you'd be building ground troops if not there? |
In MOO2 invasions forces were created simply by building transports.
|
|
|  |
 |
|
kalbear
|
|
Actually, in Moo2 the ground troops present on a planet were either created over time by a marine barracks (including battloids/armored troops), or they were transported there by unloading a troop ship.
Only militia were a function of population, and you couldn't do anything about them one way or another.
In Moo1, they were literally population points that you sent to another place. Stupidly unrealistic, but kind of fun. Maxing out ground combat and sending that one lone soldier to each planet in the galaxy to take it all over in one quick turn was a blast.
Anyway, I guess I can see the point of Rantz here. Knowing that you need to build different ground troops and can equip them with various weapons, instead of them appearing from a barracks or being created with a troop ship, it seems somewhat clear that they'd have to be made using one of the two build queues, and the military one makes the most sense.
|
|
|  |
 |
|
Corentor
|
|
quote: Originally posted by kalbear
In Moo1, they were literally population points that you sent to another place. Stupidly unrealistic, but kind of fun. Maxing out ground combat and sending that one lone soldier to each planet in the galaxy to take it all over in one quick turn was a blast. |
That system actually had a great advantage of modling war weariness. No matter how good your production, you couldn't go on a rampage invading everything in sight because eventually you would run out of pop to do it.
|
|
|  |
 |
|
Corentor
|
|
I agree.
I was just attempting to point out how MOO2 was a step back from MOO1 in this respect since if you had the production and the tech, the game was over. The other sides had no chance to catch up since it costs you nothing to go to invading above what you would have needed to protect yourself in the first place.
|
|
|  |
 |
|
Cedayon
|
|
'course, in MOO1 you could "punch through" enemy fleets and missile bases if you had enough transports (the casualties could get really bad though). IIRC in MOO2 a single scout (did it even have to be armed?) could destroy an arbitrarily large fleet of non-combat ships (transports, colony ships, and outpost ships) if it wasn't escorted.
|
|
|  |
 |
|
kalbear
|
|
No, the scout didn't have to be armed in any way, shape or form. It just had to not be a colony/outpost/troop ship.
Didn't come up all that often - troop transports were almost always escorted by warships.
I am really looking forward to being able to destroy troopships if I feel like it.
|
|
|  |
All times are GMT. The time now is 05:25. Apolyton Time is 00:25. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|