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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Fungal Payloads: Do people use them?
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It'sLikeThat
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Post  Old Post 08-03-2001 10:23
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Fungal Payloads: Do people use them? Support Apolyton, buy Civilization 2

Does anyone actually use this? I've never used it. Cost too much, and my bases are usually lacking sufficient minerals. What does it actually do? Besides xenofungi, does it also include locusts and mindworms and all those in the package? Kind of like eco-damage consequence in a tidy, controled package..?

ssoszka is offline ssoszka
Settler
Portland, Oregon, United States
Dec 1999
time: 05:13
Question  Old Post 08-03-2001 13:27 Visit ssoszka's homepage!
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I have never heard of fungal payloads... how does that work???

Locus is offline Locus
Chieftain
New York, NY
Jan 2001
time: 00:13
Post  Old Post 08-03-2001 23:43
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Lose 30 kilos (of popups)

Once you have the ability to launch missiles you can equip a missile with a fungal payload. I always design my own units so I don't know if SMAC will automatically design them for you. Just go into the design workshop, choose a missile chassis and equip it with a fungal payload. The area of effect is like the planet buster but it dumps fungus all over. BTW, you can also make missiles with tectonic payloads to cause earthquakes and raise land.

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Brother Locus of the Peacekeepers

RobN is offline RobN
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Staffs, England
Feb 2001
time: 05:13
Arrow  Old Post 09-03-2001 01:30
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Browse Apolyton AD-FREE

Well, fungal payloads are mentioned in the manual. I recently used them in a Transcend level game. They just plant fungus in randomly selected squares around the activation square. This can produce a fungal tower, or at least a baby one, and spawn boils. After winning my most recent game I carried on for few turns, turning my enemy`s continent into a seething mass of fungus - great fun. After a few turns his cities were rendered defenseless by boils.

ssoszka is offline ssoszka
Settler
Portland, Oregon, United States
Dec 1999
time: 05:13
Question  Old Post 09-03-2001 13:02 Visit ssoszka's homepage!
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Oh how fun!!!! I'll have to try it... I just uninstalled SMAC in a feeble attempt to re-interest myself in writing my Master's thesis... ugh!!

So what kind of payload is used for a "tectonic" missle?

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knowhow2 is offline knowhow2
King
of the World
Feb 2001
time: 06:13
Post  Old Post 09-03-2001 18:47
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I could be wrong here, but I think that fungal payloads and tectonic payloads are new weapons that comes with SMACX. So if you just have SMAC, then probably you won't have them.


Tectonic payloads could be great fun if the world is sinking or if you wanto make the Pirates life suck. he spend so many years bulding kelp farms, tidal harness, mining platforms and all the facilities he needed to boast this terraforms, and what happens, with a tectonic strike all of it is replace by unterraformed land. Woahaha! (suppose to be a laughing sound)
[This message has been edited by knowhow2 (edited March 09, 2001).]

It'sLikeThat
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Post  Old Post 10-03-2001 10:35
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but the AI doesn't use tectonic payloads do they? my personal preference is playing the pirates, and if the AI does use them, i'd have to make a beeline for the flechette thingy and the orbital defense pods.

by the way, is there anyway to tweak the unit design thing so that instead of a fungal payload, you have a forest payload, or a kelp payload, or something like that, that's less painfull, but quite fun.... all those solar collectors and 4+ farms exchange for forests..

Blake is offline Blake
King
Brainfallocatione
Oct 2000
time: 17:13
Post  Old Post 10-03-2001 05:45
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Put an end to popups!

Knowhow2: I suggest you use "Muhahahahah!"

knowhow2 is offline knowhow2
King
of the World
Feb 2001
time: 06:13
Post  Old Post 10-03-2001 17:12
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Tired of ads?

Blake: yeah thats actually sounds better, thanx. I finally know how to laugh at a beaten opponent and be cruel. Muhahahaha!!!!

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:13
Post  Old Post 10-03-2001 20:40 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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I think that these come too late in the game. With Fusion reactors, you need 5 of these (10 square effect) to be really good on enemy continent, and they're quite costly as it comes to the minerals. At cost of 5 of these, I'd better create a nice infantry / rover mix to be of more threat than this fungal rocket can be.
And yes, both tectonic and fungal payloads are new in SMAX, not available in SMAC. Also, you can't create a "Forest Payload" by editing the smacx.file, but this can be, of course, done by editing the source code of the game, what surely isn't what are you going to do, I assume.

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It'sLikeThat
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Post  Old Post 10-03-2001 20:55
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Put an end to popups!

obviously not. i'm no programmer. i'm just a gamer.

Christantine The Great is offline Christantine The Great
Prince
Massachusetts
Jun 2000
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Post  Old Post 12-03-2001 07:09
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Support Apolyton, buy Galactic Civilizations

Once I made just three and turned Domani's continent into trash. Combined with psi units I managed to wipe out his presence on that island but sadly now it is of no use to me.

Lefty Scaevola is offline Lefty Scaevola
Emperor
San Antonio TX USA
Oct 2000
time: 23:13
Post  Old Post 12-03-2001 09:07
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Inflate your Upload Space

When I have a lot of the techs & secrete projects that give you fungus bonuses, I like to start an invasion with fungal missiles

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