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StrategicKingMi
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Recently I played a great game with Martin. He built Leos, Statue, and pyramdis and I Mageleons, Mikes, hangings , Sun Tzus and Leos.
He tried to break my ironclad patrols but failed.
He had to get more creative.. How about this... Go to the southern artic. Build a city on the tundra, a fort on any tundra adjacent. Load both with a ton of thoose free muskets and all your clads in the city. And simply city hop all the way to my main city mass an unleash a huge army of cannons upon my rail net, take my wonder citys , force my government into revolt and win the game.
Of course, the counter is to simply fort the tudra as a defensive measure to force thoose clads to stay out at sea where they can be destroyed.
Another option is to build a ton of citys in a certain area. Use explorers to clear the land of any enemy canons. then , in these newly constrcted citys, disband a musket every turn and, using gold from trade routes, buy an ironclad out of each city! Now you can pretty much overwhelm my ironclad patrol with supurior numbers.
Cant do that in 1 x 1.
Just my moment of insanity. now back to the nonsense...Ming..
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ColdWizard
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2x2x doesn't change the amount of creativity, but it does require an adjustment of tactics
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StrategicKingMi
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oppppps, I meant I built Bachs, not leos...
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StrategicKingMi
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This was not a fast game, it took 4 very long, 5-6 hour seessions. It was a fantastic warring, trading and growing game. The end game, with my powerfull democracy overwhelming the godless fundies, was very quick indeed. But with a little more creativity, It should have been a less dramatic ending..
Oh yeah, we started with 5 settlers in Monarchy with 0 techs on a pre known board for fairness, to speed things up, sort of a controled accelerated start. if you want to see the map. ill post it, from beging to end...
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StrategicKingMi
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Unfortunately Civ can never randomly give fair starts. I put it at about 5% of the time starts are some what fair. And the really sad thing is , that if you look at a board, and replace the civs in fair spots, it can be done on virtually every board.
It would be interesting to have a "bank" on this forum of randomly created boards for duels, 3 player or 4 player games. where the civs have been physically placed by a human for fairness. This way, you can choose the pre-made map and if you trust the other player not to have looked at it, it can be both pre-made and unknown.
The really interesting part of this game was the 5 settler, monarchy start. This simply took hut luck off the table. If you get a tech from hut, your happy cause it does not screw up a government tech path and saves you time for having to do a tech. And if you get an early city/settler instead of 2-1 advantage, iots only a 6/5 advantage which is no big deal.
Toss in the fair start, even on a known board, where you can deign a strategy to go along with the fair ness, and you got potential for a great game..
Heres the starting board..It was a random board with opnly civs replaced.
Attachment: robbie.sav
This has been downloaded 1 time(s).
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