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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:25
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This thread is to discuss if we should launch a third offensive.
In the attachment below, you see a picture of our new acquisitions H Town and Pressburg. North of that (near the start of the river), you see a gap where should be the Austrian town of Wels. This town was founded only last turn. It is situated in a mix of (Desert) Hills, Plains and River, a good combination to grow strong fast.
If we allow this city to exist and prosper, it could become a major problem in the future: if we decide to attack Graz, we leave H Town, Pressburg and Pedrunnia vulnerable to attack from Wels. If we attack Wels, we leave these cities vulnerable to attack from Graz. Also, Wels could very well be used as a basis to send more Settlers north and to allow the Austrians to replace their lost cities there. If they do this, it will be much harder for us to conquer Austria.
Although I think most of us (including yours truly) agree that we should defend and consolidate now (in preparation for a strike on Graz), there could be a huge strategic advantage in taking out Wels now. It's currently very weak, probably defended by at most 1 unit by the time our armies can reach it. Taking it out now relieves us from the double threat in the future and reduces the AIs potential to found cities in the north.
We currently have 5 units in Pressburg and 4 in H Town, with construction times of 3-4 turns per unit (I think 1 or 2 turns left until the next unit is done in H Town). Should we take 2 or (at most) 3 units from these cities to take out Wels now or is defence so important that we can't afford this?
Note that Wels is probably size 1 if we go for it now, so we would destroy rather than conquer it. The disvantage of this is that this means we don't get to keep the city but it also means we have 1 city less to defend (and it'll already be hard enough to defend the cities we have). Note that we will still get a gold/PW bonus from the conquest.
This thread is to discuss if we should attack (my vote is yes, if that wasn't obvious already) and if so, how (what units and from what cities). My vote would go to an Archer from Pressburg and a Hoplite from H Town (which is close to finishing a Hoplite anyway).
Attachment: wels1.png
This has been downloaded 59 time(s).
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mapfi
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Zurich, Switzerland
Jul 2002 time: 06:25
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H Town is far more important than Pressburg. Pressburg has only size 1, so if it's attacked shortly it'll be destroyed and we won't have a Austrian city right at the gates of H Town. By the time it has size 2 we've got more units built in there. That's why I'd take the units from Pressburg - 2 or better 3 and check out Wels. Then those units could return to H Town and help massing troops for attacking Graz.
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MrBaggins
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My vote is no for now.
I think its overextending ourselves and giving us no option to defend ourselves from a danger we can only see coming too late.
We should concentrate on garrisoning H Town appropriately. 10 Units... split between Hoplites and Archers, perhaps with the odd warrior. This would guarantee its security.
We then build a 3 Hoplite & 3 Archer attack force... to attack Weis, and continue building for the Graz attack. We capture Weis... if its > size 1, build settlers to make best use of it, then disband it. We get one or more settlers, and can reuse the attack force in Graz, joined by another 3 Hoplites and 3 Archers... Making a 6 Hoplite & 6 Archer army.
We overwhelm Graz and reconsolidate... possibly attacking to the south, to form an entirely new front line, and allow us more safety in developing to the south west of the capital.
MrBaggins
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MrBaggins
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The Pressburg site is useful and valuable... the irrigation is a godsend. It can also help in pumping out troops.
I see no big advantage in disbanding it.
I don't see it as terribly vulnerable.
It very quickly becomes viable... and is a good (better than most of our choices) site.
I think that the Austrians will choose H Town (or Pedrunnia) first, in an attack... should they attack. I think that we should be prepared for a significant attack too... they have a significant manufacturing ability in Linz, their capital and Graz.
MrBaggins
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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:25
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quote: Originally posted by Locutus
BTW, another issue: what do we want to do with the goody hut? At first I assumed it must have contained barbs since it was deep inside Austrian borders and they didn't touch it yet, but now I think of it, I think there's a gap in the borders halfway between Pressburg and Vienna (you can just see 1 edge of border along the unexplored section in the middle), so maybe it's not so deep inside the borders after all and the Austrians simply didn't get around to investigating it yet? (I've seen it often enough.) There might be a powerful unit or advance in it, something we could really use right now. Then again, I could be wrong and it might still be barbs... |
How many Barbs could pop up from this hut, from my experience that would only be two units, so a combined stack of archers and hoplites would survive the possible surprise attack. Well it could be a little bit risy to use all the units in Pressburg, but it could be worth, maybe we could leave one unit there.
-Martin
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MrBaggins
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I crunched some numbers to get an approximate feel for what to do about Weis.
Approximate growth for Weis is 650 (very poor)
Production is a below 35
This means that the city will grow in 15 turns or better... Particularly if the AI irrigates (irrigation helps us and mining hurts us, but is unlikely)
The best the city can produce without rush buying is 2 units, if its not been irrigated and is less than size2.
This assumes: the AI will not make a dumb choice in production, which helps us greatly, and that it won't rush buy.
Significant rush buying is unlikely: the AI has a spending cap, and recognises threats badly.
We can assume a worst case of 3 units + city walls, when the city turns size 2, if it is not already.
3 hoplites and 3 archers will massacre the defences.
If we build 2 archers in Pressburg and 3 Hoplites in H Town, and suppliment with one archer, then we should be able to overwhelm any defence, and get a settler, plus the cash for any improvements that remain.
The reward> a 740 shield settler (and the option to settle it where we choose) is a better choice than wrecking the city, and getting no reward.
We have to keep an eye on what size the city is.
MrBaggins
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MrBaggins
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Oh... and we should have a farmer for just 1 turn in Pressburg... it will mean the difference between growing in 3 turns and 2 turns. Production is a wash, and we gain a tiny bit of gold and science.
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MrBaggins
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barbs we pop won't be significant enough to defeat Pressburg or H Town...
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child of Thor
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We could take a warrior and an archer to take out Wess.
Leave the hoplites to defend as that is what they do best.
After our troops return from that mission(in which time we will have replaced them with new units in both new cities), they can then try the goody hut - could be good stuff; and atleast with the two units they could see off a number of individual attacks by any barbs, even if it means they take some damage.
Of course if we see an Austrian revenge stack coming our way they should defend our cities.
Having a total of 1unit from each city less, for the next 2-3 turns isn't too much of a problem and i'd rather get rid of Wess now, we might be under a huge onslaught in the next 5-20+ turns and might not have the spare time/units to deal with Wess then?
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MrBaggins
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But that means guaranteeing riots in pressburg and loosing all that science
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child of Thor
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quote: Originally posted by MrBaggins
But that means guaranteeing riots in pressburg and loosing all that science |
Yes, with our present empire settings it would. I never did get an answer in the last chat about changing our Empire settings for a while. Increase food to cover unhappiness that we will be feeling while we are in the mood for war. This would solve the problem, without causeing any others i believe?
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MrBaggins
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We can sustain a martial law bonus of 4, at this point. If we remove more than one unit, without waiting for conquest distress decay, then we loose happiness, and it will riot.
MrBaggins
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MrBaggins
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You are missing the point.
If we attack it at size 1... it just dies and disappears.
Some people are in favor of attacking it whilst it is at size 2... which would mean that it is not destroyed, and hence will have some value...
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