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I've asked this question in another thread that pertained to pollution; though the thread was not about this particular question. It wasn't answered; so I've started a new thread in hopes of getting an explanation.
What does that "one pollution" exactly mean?
What are the actual chances that a city cotaining an improvement that produces "one pollution" to have a pollution blob suddenly show up on a city square? What are the numbers regarding pollution and it's distribution according to the games logistics?
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quote: Originally posted by Jaybe
Disclaimer: The following is my understanding, but is not verified by testing.
With a Factory you get pollution (2); Airport (1); Manufacturing Plant (1 or 2, I don't recall having built one).
Each population point above 12 (1).
I do not recall (yet) what the reductions are Recycling Plant and Mass Transit. |
This is no help whatsoever.
I need numbers which represent the chances of pollution appearing on my cities tiles as compared to the number of 'pollutions' it produces.
Telling me that an Airport contributes to pollution is not adding anything to the already known facts that I'm sure is demonstrated by my formulating the question in the first place, thank you!
Maybe only someone who programmed the game knows; I sure wish they'd give us a clue to how it all works.
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Come on, someone from Firaxis has to know this. What does it take for them to notice a thread? Do we throw them a bone or what?!
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