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i'd like to play multiplayer. i signed up in the pbem tournament but i haven't got a reply in a while.
cbn, wanna add another game to your 4 mp games?
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Don't ask me,
Because I don't know why,
But it's like that.
It's just the way it is.
And that's the way it is.
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KMadeleine
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Yes, you can save a LAN game, but it's kind of tricky loading it later. I can't remember what you have to click on, my husband does the loading on his [faster] computer. But I definitely remember how much it frustrated me to not be able to load, and I eventually got the answer from a webpage I found a link to here at Apolyton. If someone wiser than me can post details about how to reload, it could save The Commodore hours of frustration and searching.
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Aginor
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Winston-Salem, NC
Dec 2000 time: 05:13
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Short answer on MP vs. SP - if you want to improve your early game play then play a lot of SP games. You can rip through fifty turns or so making minor adjustments each time to try to maximize efficiency, or making radical changes when trying out new early strategies. If you REALLY want to get good at the early game set up a hotseat game and play a bunch of factions all at once to figure out what works for who. Then take the knowledge you get and play very carefully in MP.
If you want to improve your midgame play then play MP. The AI just cannot possibly keep pace with the deviousness of real players and isn't programmed to take advantage of some of the better tricks (like probe foils to infiltrate datalinks early) humans use. The AI is very competent opposition early but its tendency to overbuild inferior units is its downfall. Plus it's still an idiot about mounting offensives, though it's a lot better than it was in Civ II.
The one big early game AI problem is that it will often wander for 10+ turns before it settles if it starts in a marginal area, or worse base with its initial pods 10+ spaces apart, leading to crippling efficiency problems.
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Rastapopoulos
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Berlin,Germany
Feb 2001 time: 06:13
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I don't know if MP is really the ultimate to improve your play but it is the one and only possibility to really have great fun with this great game, at least for me it is.
The AI is simply no opponent anymore after you get a certain experience and there's no point in beating AI factions in a battle when they simply have no decent war strategy at all, let alone tactics. The overall AI building strategy is so weak as well, it's frustrating to watch. But playing an intelligent opponent with clever decisions at this game with its manifold possibilities (what a pun) is fun, simply put.
All in all I never play SP anymore, perhaps once a month to try something out, a new strategy, a new trick or something, but I never end up playing whole games. Too boring without human players. So for me the question misses the point: Surely, MP is the ultimate in improving MP play, isn't it 
Ah, and for the thing with the LAN game: what I found extremely convenient is that you can save a LAN game and continue it as PBEM or vice versa, that is, start your game as PBEM, then meet for an evening and accelerate by playing LAN, later save and continue as PBEM again. Extremely convenient. Works with TCP/IP as well, may get buggy though. All in all, I've made good experience with it.
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May the fungus be with you...
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Walt
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Louisville, KY, USA
Jan 2001 time: 05:13
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I have to second the thought on the convenience of alternately playing any individual game via tcp/ip and then pbem. TCP/IP is a great resource for getting a pbem game off the ground or hustling along a game when the non-AI factions are builders.
I have run into strange bugs, but I'm not convinced they wouldn't arise if I were playing straight tcp/ip. I haven't seen anything to indicated they arise from switching from one form to the other. I /have/ noticed that once you switch /to/ enabling simultaneous movement, it often occurs that the game won't run without that option enabled in subsequent sessions.
Walt
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