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rah
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Apolyton Prince of Moderators, Master of Reason
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Lord of the Ferrets
Jan 1970 time: 23:25
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Yes, but not as cheap as people always seem to claim. By the time you're to Gunpowder, (well at least in 2x games) most of your cities are producing condiderably more than 10 shields, so let's say your city is producing 17, every turn you build a warrior, that will upgrade to a musket that you can disband for 15, instead of a net profit of 5 shield, you lost 2. Now granted you can shift the city down to 10 and collect extra trade or food, that's not always possible. The only way you can profit is by not disbanding them and just keep throwing them against your foes. But if their defenses are good, you're not really gaining anything.
RAH
But I have seen it used quite effectively. 
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War4ever
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I live amongst the Red Sox Nation
Jan 1970 time: 21:25
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If you have gunpowder early enough, and are in republic the timing of the disbanding is very important.
for one, you aren't going to need those muskets long, in short time alpines are avail and if you have the right land, disband all but one musket for some buildings is a great way to go.....especially if you ahve the vans lying around ......
i love to drop my defenders per city to 1 when i go to republic, especially if i have gunpowder, yet again, another chance i am willing to take....
of course, if that barb sail with five vet crusaders comes out and hits your city on grass, well that is a stupid move on your part...
its not cut and dry, its just yet another tactic that can work at the right time 
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