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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:25
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Welcome, Aeson. I think our shield looks good on you! I could use a copy of your e-mail address too for when I'm the one sending out screenshots and such, if you want them sent straight to your e-mail rather than picking them up from the "Gathering Storm Top-secret Mailbox."
A few economic notes that will make more sense once you see the screenshots (since I'm currently chief economist of the team):
- Eye of the Storm, our capital, has a granary and can crank out two-turn workers or five-turn settlers when it's full size and isn't suffering from disease. (We somehow got hit with two back-to-back diseases recently, and the city is currently climbing back from that.)
- Hurricane is our second city, built with a free settler from a the only hut we found. (Nice luck, isn't it?) We recently built a barracks there while preparing for a possible war with Vox Controli, but now that we and Vox are at least short-term partners, we're looking at using it for a wonder city. Until a couple turns or so ago, we were planning to pump it full of workers from EotS (our standard abbreviatioin for Eye of the Storm), and maybe try to get a couple workers from Vox, and build the Great Library there. But between disease in EotS and the fast pace of research in general, that is starting to look less worthwhile, so one of our most burning questions is what wonder, if any, to build there and how hard to push it. (Joining workers would speed up a wonder but slow down our REXing.)
- We have a treaty with Vox predefining our borders, so REXing isn't as pressing as it would be under other conditions. Personally, I'm a little bit nervous about slowing down our REXing too much though because Vox might resent the treaty if they fill in their area and we haven't filled ours.
- We're planning a second granary-powered settler/worker pump in our third city, Cyclone. With a mined wheat and a chopped, irrigated game tile on grassland (once the chopping and irrigation get done), I'm expecting it to be able to crank out 4-turn settlers and 2-turn workers when it goes online.
- We're about to get Writing and have an arrangement where we'll research Code of Laws while Vox researches Philosophy in preparation for our going for Republic. Since happiness is operating at Chieftain level, Republic should be highly profitable. We're also hoping to trade Code of Laws to RolePlay for Literature, but they aren't willing to commit to deals in advance.
- We have a deal with Vox that each of our teams will give the other all techs discovered (whether through research or through trade) for the time being; they can't research as fast as we can, but the fact that they had a monopoly on contact with us until this turn gave them a trading advantage that offset that. And since they're a scientific civ, keeping the deal going at least into the early middle ages could give us access to their free tech.
- We have horses, but since we're on a two-civ land mass and have developed a peaceful relationship with our neighbor, we haven't been in a huge hurry to hook them up. (With plans to use Hurricane for a wonder, we won't be able to build veteran military units again until Bolderberg finishes its barracks in any case.)
- Our most recent city, Tempest, is intended as a relatively low-powered worker pump for the time being (eventually using two flood plains and an irrigated plains to produce 5-turn workers). It could become a nice wonder-producing city later with all the hills around once we get out of despotism and get an aqueduct built. By the way, the main reason Tempest is where it is is that it's sitting on a hill with gold.
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I hope this helps you a little in getting up to speed, and again, welcome to the team!
Nathan
Last edited by nbarclay on 14-02-2003 at 03:34
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zeit
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Meet my blade!
Sep 2002 time: 06:25
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A quick insight on current diplo issues (besides what Nathan mentioned):
*Vox sold our contact for RPG, and soon to GoW, and ND as well- as it seems from BetaHound's (the Voxian ambassador) last PM.
It's good to see so many teams are so interested in contacting us.
*The situation on the main continent (as your probably already know, we share a large island with Vox, and the rest are on a pretty large continent, besides Legoland who are far far east/west- basicaly on the other side of the world...) is getting a bit tense- with what seems like territorial dispue between ND and LI, with an occasional warmongering cries by GoW. This info was given to us by RPG, and recent argument between Trip and Darekill over this issuein the PTW-DG main forum has practicaly spilled the beans publicly.
*Another note on LI- their reputation in the eyes of RPG has seriously declined, after an apparent unvailing of LI tech trading method by GoW: LI was acting as a middleman, with little or no research done by them, they traded techs around. RPG and LI had an agreement on a future tech for tech deal, but LI have failed to deliver their part of the bargain on time, because they didn't manage to obtain it on the market on time (of course RPG didn't know their methods of obtaining techs not through research).
Last edited by zeit on 14-02-2003 at 05:31
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