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Ancyrean
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Back to Ankara, Turkey
Feb 2003 time: 12:25
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My apologies if this is an already discussed idea
I wonder if, as a logical consequence of resisting citizens, guerillas should pop out when you enter the city of an enemy civ/an enemy civ enters one of yours, a la civ2?
Say, the number of guerillas that pop out will be 1/2 or 1/3 the number of resisters (let's call this number X). To put more relevance to the regard of one nation of the other, maybe X should be further multiplied by, say, 0.2 for 'the defenders admire the culture of attackers' to 1.2 for 'defenders dismiss the culture of attackers'....I totally made up the numbers...
I maybe wouldnt like to see those extra troublemaker guerillas myself in the middle of a war, but does it make sense to have a city resisting so strongly to invading troops and this has no military consequences? Apart from the ultra-drastic culture flipping?
To add more spice, how about a random chance of a number of guerillas popping out after resistance ends in a city but the culture you fight against still holds you rather in low regard? I wonder how this would affect the game balance....
Sure, culture flipping is debated extensively but I dont know if guerillas were put in context...
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ivujosev
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True but don't forget that there are many types of war. Some invaders are not resisted, and even welcomed initially. I'm not going to list examples here, after reading the 'Salonica' thread I don't want anyone to say 'not true my country did resist so and so'... Well thats true some people would probably resist no matter what but its the majority that should be taken into account in a model such as Civ3.
My point is that not every conquest of a city should produce resistors.
In Civ3 this could be modelled as follows:
When you capture a city any Happy people would turn to Resistors. Content stay content. Unhappy turn to Content or maybe even Happy. This would have to wear off after a few turns to go in line with other mood effects. i.e. city improvements.
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Ancyrean
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Back to Ankara, Turkey
Feb 2003 time: 12:25
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quote: Originally posted by ivujosev
My point is that not every conquest of a city should produce resistors.
In Civ3 this could be modelled as follows:
When you capture a city any Happy people would turn to Resistors. Content stay content. Unhappy turn to Content or maybe even Happy. This would have to wear off after a few turns to go in line with other mood effects. i.e. city improvements. |
Good idea, ivujosev. My point in this thread is probably complementary to your suggesion above.
I'm trying to figure out if the concept of cultures despising or admiring oneanother should factor in. That would, for example, translate into something like "the more a culture dismisses the invaders, to more the likelihood of guerillas popping out". If they already admire us, not only the number of resisters would be low, but also the likelihood of a guerilla pop-out will be lower (during the pacifisation of a city AND after).
This can even happen even when a culture is eliminated. In this setting, even if you wipe out the Babylonians you are still not sure if the general resentment and despise of the conquered babylonians will produce "instability" in the newly conquered lands. Of course, as you suggest, as more and more culture improvements are built in the cities, resentment will lessen over time and acceptance of you increase...
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PLATO

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Of the occupied South
Dec 2002 time: 23:25
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quote: This can even happen even when a culture is eliminated. In this setting, even if you wipe out the Babylonians you are still not sure if the general resentment and despise of the conquered babylonians will produce "instability" in the newly conquered lands. Of course, as you suggest, as more and more culture improvements are built in the cities, resentment will lessen over time and acceptance of you increase... |
Excellent idea! Perhaps even some new encampments (similar to barbarian encampments) appearing near remote cities with a small military presence by the conquering Civ. A good real world example would be the Kurds in Norteastern Iraq
quote: Maybe at least the 'culturally superior' city should tie up more than that one rifleman you leave behind to watch things inside town |
I agree with this also. If you leave to small a garrison, resistance should crop up again. A gureilla appearing here is not an unrealistic idea at all. Perhaps even a "resistance unit" that attacks city improvements of terrain improvements ( ex: the French resistance in WWII).
quote: When you capture a city any Happy people would turn to Resistors. Content stay content. Unhappy turn to Content or maybe even Happy. This would have to wear off after a few turns to go in line with other mood effects. i.e. city improvements. |
This is a good idea. If a culture admires your culture their should be more unhappy faces appearing in their city as you armies approach and the population anticipates a transition to the better culture.
Additionally, I feel that the type of improvements you make should lessen or increase not only the discontent, but resistance and liklihood of gurilla appearing as well. i.e. temples, cathedrals, libraries, etc = less resistance; arms manufacture = more resistance.
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Ancyrean
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Back to Ankara, Turkey
Feb 2003 time: 12:25
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quote: Originally posted by PLATO1003
Additionally, I feel that the type of improvements you make should lessen or increase not only the discontent, but resistance and liklihood of gurilla appearing as well. i.e. temples, cathedrals, libraries, etc = less resistance; arms manufacture = more resistance. |
Another good idea...The editor is too primitive for the level of conversation we have here, I guess
I wonder how would the warmonger guys react to the happy-citizens-into-unhappy-ones-and-guerillas idea we came up with here...Would this encourage more and more razings?
If the raction is a predictable "I dont care, I'm gonna raze it all anyway", then why not, for example, make this razing act produce an automatic pop out of some numbers of guerillas immediately around the razed town, plus an increased factor of likely guerilla activity in future occupied towns?
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Ancyrean
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Back to Ankara, Turkey
Feb 2003 time: 12:25
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quote: Originally posted by PLATO1003
To make razing a less attractive option, you could make all happy and possibly all content citizens into gurilla units. (This could be a special Resistance guerilla that gets extra defensive bonus operating within its city's old cultural influence to reflect their familiarity with the area and support of the rural population((One would assume that their is some sort of rural population...We could make another whole thread on that discussion though!!))) |
That would be a consistent approach to the underlying logic we are discussing here . Therefore, you would think more than twice to raze Babylon with its pop 20, lest that you do not face, umm, 19 guerillas all over your invading army!
Additionally, about the 6/6/1 value of guerilla, I was also thinking whether those statistics are relevant in the era of MI or MA. Too high a value (like 9/9/1) would make many conquests a Deity challenge, as Master Zen points to. Maybe 6/7/1 as you imply, Plato1003, or even 7/7/1. Thinking on this, I also tend to agree with the 'Special Resistance Guerilla' distinction you make above, as different from the ordinary guerilla that you can build under normal conditions. The ability to build a 7/7/1 guerilla sounds like it may have an adverse effect on the overall game balance.
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Ancyrean
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Back to Ankara, Turkey
Feb 2003 time: 12:25
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Good point, Master Zen. When a country occupies someplace else, it doesnt immediatley become an integral part of that country. In some cases, it does so, like Hawaii and Alaska, in some cases the statuses of the place remains less, like Puerto Rico, or Guam. The same was true for Napoleon, he incorporated some of his conquests outright into France, left others as 'protectorates', and remained in an occupying position in yet more others.
Therefore it makes sense to have the option, say, in the right click menu over a newly occupied city, to 'administer as colony', or 'annex the city', or failing both, leave the default situation of the city as militarily occupied. I'm sure history is full of similar examples that I cant recount here.
Taking all of these into consideration, with different pluses and minuses as you suggest, would make conquest more than an effort to pile up 100 cavalry or tanks and bring them over to a battlefield 
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QuickGold
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New York City
Dec 2001 time: 05:25
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While on the topic of guerillas, wouldn't it be nice if guerilla units could act like privateer units, in that they could cross borders and cause trouble in other countries? Or at least have the ability to "sponsor" guerillas in other countries?
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