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booje is offline booje
Chieftain
Los Angeles (Los Feliz)
Dec 2002
time: 05:25
  Old Post 14-02-2003 03:56 Visit booje's homepage!
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Senate Trade Agreement Got spare money?

Hello,

I was looking at Dan's latest preview installment and he was talking about Senate Trade and making trade agreements within the Senate.

What about a "Trade Senate" ala Dune? I know it would change the balance of play but it architecturally all you'd have to do is mirror the Senate functionality. You would have to join the "Trade Senate" in order to trade with it. It would have it's own ships and everything. Er, maybe that would be too hard to implement having two senates but think how cool it would be.

Alexfrog is offline Alexfrog
Warlord

Dec 2002
time: 05:25
  Old Post 14-02-2003 04:38
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#2 Report this post to a moderator
Suffering from ads?

ok, this one just requires a sarcastic reply...


Timelime:

Winter/Spring 2002....the huge redesign of MOO3 occurs, many many cuts made, leadership change in the MOO3 project.

September 2002 getting "close" to finished...october 2002 release date.

October 2002: need more time....Nov 27 release date

late Nov 2002: just a bit more.... adding more "very"'s onto how soon it is every day now! Dec 4 release date..

Dec 2002.....release date missed, Chantz says "no more release dates until its DONE" Chantz authorizes the Betatesters to start posting their thoughts on the game....AARs are born.

late Dec, early Jan 2003: Rantz says he will "be shocked to the point of a heartattack striking him dead" if it takes longer than to Feb 28 for the game to come out. Thus is the "heartattack date" born.....

December through January: Regression testing cycles are cut to 1 week, with the Betatesters constantly getting newer and better builds. Quicksilver has been in code lock for some time now, adding no new feautres, only tweaking things for balance issues and fixing bugs.

Jan 24, 2003: The Gold announcement!! The game goes to production, it'll be out in a month.

early February.....Apolyton reveiws finish

Feb 13, 2003: booje suggests that we need to have a "trade senate" like in Dune. It wont be too hard to have two senates will it! This suggestion rocks the gaming world! Moo3 is recalled, completely redesigned!! New testing ensues...new coding. People are hired back to Quicksilver to implement and test this. The gold copy and all the produced CDs, manuals, etc are destroyed. A new building and testing and regression testing cycle begins.

August 2003: Moo3 is finally released, with 2 senates, one of them the new Trade senate..........Oh if ONLY the suggestion for the trade senate had been made OVER A YEAR AGO

Sorry booje, just had to

booje is offline booje
Chieftain
Los Angeles (Los Feliz)
Dec 2002
time: 05:25
  Old Post 14-02-2003 04:50 Visit booje's homepage!
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Put an end to popups!

Heh heh! I didn't mean NOW of course but in a patch or mod later on....

Alexfrog is offline Alexfrog
Warlord

Dec 2002
time: 05:25
  Old Post 14-02-2003 05:02
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Inflate your Upload Space

well then, thats a whole different ballgame isnt it

Really though, the Orion Senate serves the purpose of facilitating trade, among other things it also does.

Once the game finally comes out (grr), we will see, and see just how the senate works

Kc7mxo is offline Kc7mxo
Prince
Kansas City, Kansas
Jan 1970
time: 21:25
  Old Post 14-02-2003 05:15
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Support Apolyton buy from Amazon

quote:
August 2003: Moo3 is finally released, with 2 senates, one of them the new Trade senate..........Oh if ONLY the suggestion for the trade senate had been made OVER A YEAR AGO


Given the track record, I'd say that estimate is a bit optimistic.

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