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I usually play the Pirates, trancend, momentum style for the first 100-150 turns, looking for people to enslave (thanks to LoD, Ogie, et. al for teaching me how to get the AI to submit and rescuing faction leaders).
Then I give my submissive, usually Zak or Aki all the tech I have and either enslave someone elso or concentrate on infrastructure, changing to builder style.
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knowhow2
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of the World
Feb 2001 time: 06:13
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Build and survive, build and survive, that's my philosophy. I just hate it when drone riot appears because you lack some base fascilities. So what if your neighbour starts being a jerk? Reduce them! Nervegas works sometimes and other times, a transport loaded with marines (seabases) or 2-3 choppers with a mobile rover or something (landbases) works just fine. But don't kill them, you are the good guy (well, I am). Unless I play Miriam, then, hey hey, "lets see, I just built my 36th impact infantry, what should I build now? More impact infantry of cause!"
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Aginor
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Winston-Salem, NC
Dec 2000 time: 05:13
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Hardcore Builder, normally. I usually play as Zak or Yang, and have recently perfected a technique for getting the PTS as Yang by 2150 without using up my artifacts (faster if I get some and use them). It's a great trick, and requires only a Nutrient special (and a couple of rainy squares) at one of the first two bases to work. Needless to say, Yang is an insanely good builder if he can get to the PTS. I gun for about 30 bases as either faction, spaced 3 apart. At about that point I should have some decent (read: better than Impact) weapons tech. With over 100 pop fueled by the PTS, I then have the industrial might to smash the neighbors flat, as well as the governorship. This should be set between 2165 and 2185 depending on the start.
If playing on a smaller map I usually will take Zak or Santiago on a Roverrun. That's your classic Impact rush, and as Momentum as you can get. Again, bases three spaces apart whenever possible.
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