 |
|
cavebear
|
 |
of the Pleistocene
Oct 1999 time: 00:25
|
|
Recognizing that the other Ministers and Citizens will have specific needs in some places, here are my initial thoughts for city-actions:
Attachment: 1880a.jpg
This has been downloaded 23 time(s).
Last edited by cavebear on 14-02-2003 at 07:20
|
|
|  |
 |
|  |
 |
|
SCG
|
 |
of less than all that I see
Jun 2000 time: 00:25
|
|
follow up on cordoba - we need 36 trade arrows to get 16 luxuries with just a marketplace and no elvi (checked with other cities - 35 isn't enough) If you want to use two the mines on cordoba, superhighways probably isn't enough - i calculate that would give 35 trade (24, +7, +2 for 1 trade route, +1 for the other - might get 2 for the 2nd), although delivering the oil freight anywhere would push it over. A bank wouldn't allow the use of 2 mines. There are 7 lux from trade, +3 for marketplace, bank would make 14 (7 + 100% of 7). A good trade route may be enough, but hard to tell...
One other side note - as long as cordoba starts with the double unhappy it has at the moment, 15 luxuries is enough... means 32 trade needed, so superhighways alone would do it. But if we capture or build another city (or even lose a city), I'd rather have the buffer rather than disorder If you want to live on the edge, then a bank and a trade route would be enough 
|
|
|  |
 |
|  |
 |
|  |
 |
|
123john321
|
|
How about Cure for Cancer in one of the cities? (With the help of freights when in risk of beening build eles were in one turn...)
|
|
|  |
All times are GMT. The time now is 05:25. Apolyton Time is 00:25. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|