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Hot_Enamel
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Melbourne, Australia
Aug 2002 time: 14:25
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I thought we could discuss some of the other teams, and try to guess what to expect.
Here are my random thoughts.....
Chinese
Unlike our PTW Demo Game where the Chinese are peace-loving pacifists , These Chinese may act differently.
The only military Civ in the Comp.
They are the only team who can produce Archers straight up, and could do an archer rush if they are interested.
But they are more likely to head for the Wheel/horseman route, and have their first war with a pack of veteran horsemen.
They must be pruned by an alliance before they get the chance to upgrade their horsemen to Riders.
Egyptians
Will study the wheel and could go for a War Chariot rush.
This will certainly ensure they have an early GA, which they could use to rex and establish their territory early.
Or they could mass produce more chariots and try to do as much damage to their neighbors as possible.
Otherwise, they could play peacefully, and fly under the radar.
They would still be smart to produce chariots as a mobile defense, and so are therefore open to a forced GA
Their revenge would be swift though, to any team who tries it, so the alliances must be set in stone beforehand.
French
Flying below the Radar.
Will concentrate on Rexing
Indians
Flying below the Radar.
Will concentrate on Rexing for space, and not be too concerned about resources.
Are probably planning a huge push with war Elephants.
Will need to be pruned before they get Chivalry.
Persians
These guys are all about gaining Iron, and using their immortals to establish an early dominance in the game.
Pray we do not have these guys as neighbors.
They have only the ancient era to dominate, and they will attack.
Even if they don’t have iron…you are probably still not safe.
They will do anything to ensure a source. And if they don’t have it, probably their neighbor will, and they will risk an archer/horseman rush to get it.
Prepare for war
Ottomans
Will concentrate on Horsemen to ensure they have plenty of units for their Sapahi UU
This will be when they make their move, but everyone will be expecting it, and they will be killed off by an alliance well before they get a chance.
They could join a limited horseman / Knight war, as they will have the units ready for it.
Arabs
The Germans have played very well in the current demo game.
They will go the same route as China, and push for the horsemen.
They may wait for the Ansar UU before going for their big push.
They will need to be pruned before they get that unit.
They are also the only expansionist team, and we can expect them to pump out those scouts and take every goodie hut available.
Most likely, they will be early leaders in tech, and a tech alliance from the other local teams will be required to catch up.
Oh….And don’t annoy them, by building too close.
Please discuss........
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Trip
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Hunt Valley
Apr 2002 time: 00:25
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I think I'll elaborate a bit on that. 
I can safely declare myself the Neu Demogyptica psychoanalyst expert, after much discussion with Darekill, and plenty o' observeration as well. 
Their play style is as follows:
They will use their expansionist trait to its greatest, building 3 or 4 scouts in the early game period. They will try to attain the early tech and power advantage over everyone else at this time, sucking up goody huts whereever they spread. However, this is their most vulnerable time. They will most likely have 1 warrior or spearman defending their capital during this period. However, this period of vulnerability will be short-lived...
To Neu Demogyptica, survival is paramount. They will do whatever it takes to survive. They have great instincts for this, and will use every possible advantage to ensure that they will be the last civ standing.
This means they will be a powerful ally, or a deadly enemy. We have to play our interests here. If we have common interests with Neu Demogyptica, then we have a chance at a potent friend to back us up. However, don't expect too much from them in a straight-up mutual protection pact, or something of that nature. If they smell danger, they won't bite. I'll reiterate again: they're out to keep alive at all costs. If that means betrayal, then so be it. Standing on the fence waiting to see who the victor is is always safer than backing up an ally.
They will know when they're weak, and they'll know when others are weak. I'm sure they spend a ton of time figuring when to do certain things, making sure to cover their actions at all times, whilst constantly preparing for what they have planned next.
Does this all sound foreboding? Sure it does. They're good at what they do. There 4 things that we have to do to potentially defeat them: 1) be more prepared than they are. Units are good. Lots of units are better. 2) don't let them read your actions. Always make your intentions ambiguious, and don't become predictable. They pick up on patterns quickly and use that to their advantage with great effect. 3) If they're too close for comfort and you discover this early on, try to whack them by 3000 BC with a few Archers. Is it cruel? Sure, but this is the only time where you will have the advantage over them. And finally, 4), don't get too comfy with them by your side. Winning and living doesn't always mean being best friends with everyone...
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Thrumble
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I think we will definitely have info on the German team, but do we know anything about the strategies and members of the other teams?
I vaguely remember reading people posting they were joining the French team.
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Thrumble
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Does anyone here know anything about members and/or playstyles of any of the other teams besides the German one? Please, something you may think trivial could very well be something we can use against them. We have some very brilliant minds on this team and they are a terrible thing to waste.
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