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SCG
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of less than all that I see
Jun 2000 time: 00:25
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We have 33 freight (again ) Only salt is undemanded atm so we have 12 demanded freights this time (see breakdowns below)
I'm gonna have to try a few more calculations to see if anything else might get freed up, or see what sort of delivery bonuses we might get to various cities, but have a couple observations so far
Leon looks like it could free up silk by delivering something (salt or gems). Avila demands gems, so could get a nice delivery for it (diff cont, 1 has superhighways) and would likely free up gold for delivery, though would lose a trade route from Rusicade. Leon would likely lose a +6 trade route to Cardiff - not much loss there
Right now, there are 2 demanders of Oil, but only on the same island that all suppliers of Oil are on - based on a couple tests with Goto (am i allowed to do that?) I'm not sure any routes will give the railroad bonus, even with all cities being connected by railroad... Possibly a Cordoba-Valencia route since both direct routes are completely railroaded, although I couldn't get a food freight to go from Cordoba all 5 spaces to Valencia (kept getting hung up between the hills and wheat I used a food freight since we have more than enough to build CfC and still have some idle, and figured the island is railroaded enough that it wouldn't try and play hide and seek in an unroaded forest or hills out in left field... All tests with the food freight did at least stay on the railroad at all times 
Breakdown: 33 Freight
Food (1+7+4+1+2+3+1)= 19 food
Oil (1+1+2+1)= 5 Oil
Cloth (1+1)= 2 Cloth
Salt (1+1)= 2 Salt
Wine (1) = 1 Wine
Gold (1+1)=2 gold
Silk (1) = 1 Silk
Gems (1+1)= 2 Gems
Breakdown by City, Type
CAPITOL (Oil, Wine, Gold, Foodx6)
Saragossa (Oil)
Pamplona (Oil, Foodx5)
Cordoba (Oil, Gold)
Valencia (Cloth, Food)
WhereItsAt town (Cloth, Foodx3)
Leon (Salt, Gems, Foodx2)
shady trees (Salt, Food)
Cadiz (Silk)
Panama Canal (Gems)
Avila (Food)
Breakdown by type and city
Food 19 (CAPITOLx6, Pamplonax5, WhereItsAt townx3, Leonx2, Valencia, shady trees, Avila)
Oil 4 (CAPITOL, Saragossa, Pamplona, Cordoba)
Cloth (Valencia, WhereItsAt town)
Salt (Leon, shady trees)
Wine (CAPITOL)
Gold (CAPITOL, Cordoba)
Silk (Cadiz)
Gems (Leon, Panama Canal)
Physical Locations of freight:
Capitol:
1 food
around Seville:
10 (7 food, oil, cloth, salt)
6 (4 food, oil, wine)
1 food
2 oil, gold
Cordoba:
1 oil
Pamplona:
2 food
Obladi:
6 (3 food, cloth, salt)
Avila:
3 (Food, silk, gems)
Freeport:
1 gems
Ocean en route to Greater Naples Metro Area
1 gold (Cordoba)
I'll see what else I can come up with later

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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:25
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quote: Originally posted by rjmatsleepers
Good tip! (OK I know it's obvious when you think about it, but I didn't spot it.)
Is there a way of telling exactly how many beakers you already have?
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I don't think so, unfortunately.
When your first city is also the SSC, there is one advantage - that city will often be the one that provides the beakers to get you to a new tech. Since any excess beakers don't carry over to the next tech, the next turn will start with 0 beakers in the box. From there, you can calculate how many you need, and keep tabs on Freight delivery, etc... so you can get to the next tech without any wastage.
The downside to your first city being the SSC is that often a lot of beakers can be wasted that way - because they don't carry over to the next tech. Having your 5th city as the SSC, say, means that if the SSC gives you a new tech, the first 4 cities will add their beaker production to the next tech... giving you a bit of a head start.
In terms of calculating how many beakers you have in the box... various people have tried to figure out a way to do that, and I don't recall any real successes. Estimation, or utilties like cool ruler, seem the only solution.
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rjmatsleepers
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quote: Originally posted by Six Thousand Year Old Man
The downside to your first city being the SSC is that often a lot of beakers can be wasted that way - because they don't carry over to the next tech. |
That was why I was hoping there was some way of working out the number of beakers already accumulated.
In the early landing comparison game, I was micromanaging to get extra corn or shields rather than wasted beakers. That was fine while I could count the number of beakers on the science advisors screen. But pretty quickly they all blur together.
BTW I presume that all cities are processed before normal game play starts. So if you have one or more big freight deliveries available and the beaker box is nearly complete, it's worth waiting a turn for delivery in order not to waste them. Is that right ?
RJM at Sleepers
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