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drhacker
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I've been working on sort of a moo clone, a game wich has many similarities to moo1&2. Just for fun, and on my spare time, but it's going along well...
I thought I'd see what you experts think should be kept in such a game, and what might as well be left out...
Also I thought I'd use the opportunity to ask if there is any interest in helping designing the game in more detail, like writing the technology tree and descriptions for different technologies, buildings, ship engines, stuff like that. I just want to see if there is any interest.
Very nice forum you have here.
dr Hacker
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Yolky
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Ontario Canada
Oct 2001 time: 00:26
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I would be interested but me computer dummy couldn't help you there. make tech tree I could do. what would you like?
Davor
yolkis@rogers.com is my email addy
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Gilgamensch
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France
Jun 2002 time: 06:26
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Would depend, what you expect? I am no good anymore at 'writing' code, but other stuff, wouldn't mind to give you a helping hand. Just PM or e-mail me, if you are still interrested.
Graphics, I am not so good at...........
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Yolky
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Ontario Canada
Oct 2001 time: 00:26
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quote: Originally posted by Urban Ranger
Hi,
There's already an ongoing effort by Ray K to recreate MoO 1 in Java. Maybe you can joint forces with him, Dr. Hacker. Look back at the old threads for details. |
i think he or she is trying to make a new complete game like moo1 and 2 put together not just moo1 on java, if I am not mistaken.
suprised not to see any replies drhacker yet though
Davor
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drhacker
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I'm writing it in C++, and I don't need any programming assistance (a large part of it is done already, I could release a demo... No, it would suck.)
And Yolky is right, it's not a real "clone", it's a complete new game, but with features from moo1&2 (and ascendancy, and civilization, and a bunch of others...)
What I was thinking about is if you who has played theese game much more that I have, could help me in what was really "the thing" that made moo1&2 such great games! I've read old posts here to get some idea, but your suggestions could help even more.
At this point the game has a similar GUI as moo1, since I wanted to get rid of all the "states" in moo2... In moo2, to edit a planet you had to first be at the main map, then enter a solarsystem, then click a planet. That are three states. In MOO you could just click on any star and you could directly edit the planet. Then you could click another and edit that. Just one state. I loved that. I've tried to incorporate that, but since I have solar systems I'ts sort of a compromise. But now I'm just ranting...
Anyway, I've having problems designing the tech-tree. I have a simple one now, and it's all scripted, so anyone could edit it with notepad. I'm a hacker, and unfortunatly not so good at coming up with cool ship weapons/engines/shields and stuff...
I'll make up a spec on how to write the tech tree script files, and get back to you.
I have to check that java thing up. Sounds cool.
I haven't been able to check the post for a few days, I've been home sick, and I don't have any Internet connection at home (yeah, I know, I'm a cave man).
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Yolky
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Ontario Canada
Oct 2001 time: 00:26
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hope that you are feeling better. email me with what tech you have and I will see where I can input some info or give you some critisim.
Davor
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Gilgamensch
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France
Jun 2002 time: 06:26
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Happy what???????????
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drhacker
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Ok, I've emailed Yolky and sent a PM to Gilgamensch (You don't have any email link ?!), let's se what you say...
Epistax, you have some good points... Good things to have in mind when designing. Thanks. Noone else who want's to contribute? 
In my game there is races, with individual strengths. Keep in mind though that this is a game I'm making on my spare time, as lone coder, so I'm trying to keep it small. Trying to reincorporate every feature of MOO as Ray K did I won't. I don't think I would manage that. But as to what parts are to be cut out I don't know...
Right now the ship design is complete, you can create new ship designs from the specs in the tech tree. So at least that feature of MOO is in.
Letting ships get experience is a pretty nice feature... Not to hard to implement. What do you think, what should you get experience from?
I had this idea that you can get experience from different fields, not just more and more from every battle you enter (although that should play a role too).
What about having several "experiences", like winning a battle, exploring a new system, making first contact... And a ship having been though all of those get higher experience that a ship that just has been sitting at the homeworld, defending it, but has seen many battles? Just a thought, what do you think?
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Yolky
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Ontario Canada
Oct 2001 time: 00:26
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Drhacker I never got any email.
yolkyis@rogers.com
try again please or pm me and give me your email and will get in touch with you that way.
Davor
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drhacker
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Gilgamensch, Yolky, you have mail! (I hope...)
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Ray K
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Allen, TX
Nov 1999 time: 23:26
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Good to hear and I loved Diablo1/2. I finished Nightmare, but never started Hell. In fact I have not done the Cow level in NIghtmare mode, only the normal one.
Actually, it was the D2 expansion, Lord of Destruction, that I got for Xmas. Now I'm burned out on it! I don't know about you guys, but I have to rotate between strategy & action games.
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