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Ned
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of Aptos, CA
Oct 1999 time: 21:13
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After re-reading this thread, I have to revise my remarks somewhat. Full automatic for most of your navy is preferred. The AI knows where the enemy is and seeks out and destroys. The primary reason for a navy for most of the game is to control the sea lanes to your empire. Human control is vastly inferior for this purpose.
For sea control, I build best armor (no -p or -r) medium weapon marine cruisers.
Later, I build (or upgrade) best weapon, medium armor, AA, to attack seabases.
I find shore bombardment of land bases not very effective. However, it helps to soften bases up - especially by taking out nearby sensors.
For those who would like increase the effectiveness of seapower against land units, one can make the adjustment in the Alphax.txt file.
I haven't done, this because I think the change from CIV was mostly for the better. However, I do think that ships should be able to totally destroy airpower sitting on the ground. However, there is no setting that is specific for air units.
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NorthSwordsman
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Ned, do you just use one general purpose naval chassis, and then upgrade to what you need at the moment for situation? Seems like you would have one specific unit design for bombardment, and the other for taking sea bases (mostly varying in weapons strength). That would give you the maximum flexibility. I see do not see the need for armor, really. Doesn't really help at the higher levels of the game when everyone has the bigger weapons. A missle takes out a cruiser whether it has armor or not. I've never had a ship with armor withstand much in the way of attack.
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