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Skanderbeg
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of the Anti-Alien Forces of the Cult of Planet
Nov 2000 time: 05:13
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I am asking me more and more if armor on ships is worth the cost.
I think everyone has the same experience that the AI allways seems to know where your ships are. And on the ocean, You can't hide behind defense perimeters or sensors, so, if the AI ships are in range of your ship, they will kill it, if it has armor or not.
I see that res-armor can be useful as a defense against native lifeforms, but thats all.
I am thinking of building many non-armored ships instead of a few armored, and using them in teams.
If AI kills one of them, there are more around to kill the AI's ship the next turn. Or perhaps, building different types of ships: best weapon no armour, SAM-AAA-cheap weapon-best armor, empath-res6-weapon-trance-3res-armor and using them as combos.
Has anyone tried using non-armored ships and can tell about his experiences?
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Martin Schmidt
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Germany
Dec 2000 time: 05:13
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I agree with you on that , defense for ships is extraordinary expensive and in most cases not worth much . I will upgrade only my veteran ships with armor
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DogberryMan
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I'm with Vel... as much armor as your tech permits combined with the best weapon. The reason I do this is that in SP there is not a need for a huge navy so the more expensive ships are not a big deal to me. Now if I had to build 30 of them I would probably reconsider...
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"Are you good men and true?" Much Ado About Nothing, Act III, Scene III
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Lord Maxwell
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Uppsala - Sweden
Dec 1999 time: 05:13
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Navy? Hmm, you mean you actually use the water for anything but pod-lotto?
I find that the leap from navy to air power is just too short to necessitate the building of a huge navy. I pop pods, sometimes ferry invaders over, and send out the occasional sea base when distances grow bigger. (Ie, no need for carriers, if you have a sea base every 16 tiles up to one 8 tiles from the base you want to take.)
Hmm, the pod popper gotta have protection, the sea colony pods too. Hmm, I actually build a navy come to think of it, but there have never been any early 19th century style naval battles in my games. (In SP you totally dominate the AI, and in MP you avoid building coastal bases as much as you can, as the marines always takes em otherwise. 
I usually build empath cruisers, transport cruisers, best weapon cruisers, best armour cruisers. I make almost everything clean. Every time a build que runs empty it builds a rover supply crawler, if I don't have 5+ stocked up for the next Secret Project, otherwise it builds another clean former, or a clean military unit. (Usually on the biggest scale it can complete in one turn, then it gets upgraded to whatever it really should be.)
Pre-cruisers I just use empath gun foils to pop pods, and ignore the possibility for alien artifacts. (Unless I am miriam, then off course I need em.)
MP naval battles are severely hampered by the fact that the attacker wins.
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Lord MJ
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Atlanta, Georgia, USA
Apr 1999 time: 05:13
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Armored ships are actually pretty cheap, and useful onvce you get fusion and quantum reactors. It's the armored needlejets that are the budget busters though.
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NorthSwordsman
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*bump* for reference
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