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Ned
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of Aptos, CA
Oct 1999 time: 21:13
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RedFred, I have never had the problem before, so I assume it is related to the fact that I have turned off autodesign.
Two other peculiarities, although I do not believe these should have any affect on this problem: First I play on a 180x180 random map. Second, I have given every faction the tech that permits the use of a carrier deck or a pressure hull. The last appears on the list of special abilities, but not the superformer special ability.
Finally, and I don't know why this is, many of the factions are wiped out at the start in virtually every game - I always play with abundant native life. However, they never restart even though that option is selected. Why, if anyone knows. Has it to do with map size?
Just a comment, even though carrier decks and pressure hulls are available from the get go, the AI never uses them. At least with respect to carrier decks, this is the same AI bug dating from the original CIV. With respect to subs, though, the AI in Civ often used subs. However it never uses subs in SMACX. Moreover, the AI seems to see the subs just as it seems to see enemy boats. In other words, pressure hulls are meaningless to the AI.
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Ned
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of Aptos, CA
Oct 1999 time: 21:13
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Blake, No, there is no scroll bar. I am quite familiar with that. I believe the problem must be the deep pressure hull capability.
Patek, I don't believe I ever edited the Alphax.txt file. This is a new computer, and the alphax.txt file was last modified on 12/19/1999. I believe this file came off the SMACX v2.0 patch.
Perhaps we should edit it in some fashion to eliminate the bug.
Finally on carrier decks: In CIV, this failure to use carriers was a major weakness in the AI. Without airpower, one simply could not launch an effective offensive. To some degree, this is true with SMACX, especially if one plays on large maps so that one really needs carriers to transport airpower across the oceans. If they ever come out with another patch for SMACX, I hope they fix this. Ditto CIV III.
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Earwicker
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Washington, DC, USA
Mar 1999 time: 00:13
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quote:

Originally posted by Ned on 03-18-2001 08:21 PM
Finally on carrier decks: In CIV, this failure to use carriers was a major weakness in the AI. Without airpower, one simply could not launch an effective offensive. To some degree, this is true with SMACX, especially if one plays on large maps so that one really needs carriers to transport airpower across the oceans. If they ever come out with another patch for SMACX, I hope they fix this. Ditto CIV III.
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In CivII, I've only seen the AI with carriers when playing scenarios. And then I find it hilarious when the AI takes a loaded carrier and dashes it against the rocks of a fortified mech infantry. Sing along, AI: "8 units were lost".
The HUGE difference in naval warfare between SMAC and CivII is the use of sea bases. To be honest, I don't know if Carrier Deck is an option because I've never tried to build one. Ocean too wide? Seabase! Sure, they're immobile and hence subject to more frequent attack, but they are so much more defensible: there isn't the all-or-nothing, heart-stopping feeling of carriers under attack. I like the sense of "controlling the waves" that they afford.
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