 |
|
Peter Triggs
|
|
Gone Fishin, Canada
Jan 2000 time: 05:26
|
|
Does any of the code you're running generate the MoveUnits event? You've mentioned a couple of times that you can do some very strange things with it.
In the battleview, what does the invalid unit look like? Here's a phantom unit that I noticed recently (look at the guy standing behind the settler in the center of the screen):
Attachment: phantom.jpg
This has been downloaded 24 time(s).
Last edited by Peter Triggs on 20-02-2003 at 05:22
|
|
|  |
 |
|
Martin Gühmann
|
 |
Berlin, Germany
Mar 2001 time: 06:26
|
|
The BetterAI.slc doesn't use the MoveUnit event, afterwards I noticed how much I have to take care on it I outcommented it and used instaed of it the MoveToOrder event and the MovePathOrder event. Both events work if I use the ClickedArmy event to trigger them. But I got the suspicion that these order events doesn't work as I hope. I tried them in the City Capture Code, the GroupOrder is not executed and that code and also a move order on the enemies turn is not executed, therefore the stuff could not work either, I did in the better AI code that explains why I found 6 ships in a sea city that should have been moved onto the sea. Well I could use the MoveArmy event.
To the screenshot, Peter: Unfortunatly I have to admit that I am not able to find the phantom unit you mean, could you put a cycle around it, please. The invalid unit was of type archer, it appeared on the unit tap with the right icon but without health bar, in the battlescreen it was displayed as an additional archer. Unfortunatly I don't have the savegame anymore, well let's see if I can recreate it.
-Martin
|
|
|  |
 |
|
Peter Triggs
|
|
Gone Fishin, Canada
Jan 2000 time: 05:26
|
|
I've blown up the image. You can only see the top half of the phantom unit. Actually, he only seems to have a top half.
But it can't have anything to do with your problem: he's not an archer. Has anybody else ever seen this guy before?
Attachment: phantom.jpg
This has been downloaded 29 time(s).
|
|
|  |
All times are GMT. The time now is 05:26. Apolyton Time is 00:26. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|