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Guynemer
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Having never played Halo, I can't address that complaint, but...
--Yes, I also get motion sickness after a certain amount of time.
--Yes, I also would like some more direction, plot, etc.
--Yes, I agree with Drake: still a great game.
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Asher
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Calgary, Alberta
Nov 1999 time: 22:26
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quote: Originally posted by CapitanGarlic
I got used to the controls in ten minutes, I don't get motion sick, and I personally think it's refreshing to see a game where you're not led through by the hand. |
I commend your ability to adapt. 
I still can't adapt to the controls. It's just ingrained into my subconscious how I should be able to control in a real-time first person perspective. I want to (NEED to) be able to look up, move forward, and move to the left -- at the same time! In Metroid Prime you gotta hold the R trigger to aim up/down/left/right, and when you do this you can't move forward, and the only way to strafe is to lock onto someone and in this case it just spins around the guy. It just seems like such an artificial limitation to me, it makes so much more sense and would be SO MUCH EASIER if they let us use a control scheme similar to Halo.
I don't usually get motion sick either, I play lots of PC FPS games and lots of console FPS games, and this is the ONLY one that does it to me. I was told the "HUD Lag" option could be it, but that still gives me motion sickness after about 30 minutes. It's very annoying to have to stop playing a game for the rest of the day every 30 minutes, especially considering it's supposed to be atmospheric!
As for the "hold by your hand" comment -- I agree I don't like it when games hold you by your hand and lead you through the game (which is why I avoid rail shooters and the like), but there definitely should be a happy medium. Metroid Prime suffers immensely from a general lack of direction while playing, I feel like I'm bumbling my way around and I don't feel like I'm doing anything constructive. It's even worse when I come back to a room 5 minutes later and everyone has respawned in that room -- how lame is that? I expect **** like that to happen on perhaps an NES that had ~256KB of RAM, not on a modern console which has the ability to flag people as dead across entire levels.
quote: Sounds like when you're playing it you look for reasons to not like it, though. Try playing it without complaining about every little thing that happens, it might be more enjoyable. |
I can't, though. I spend a lot of time cursing at the controls wishing I could do what I should be able to do, I spend a lot of the time wondering where the hell I'm supposed to go and what I'm supposed to do, and by the time I start getting the hang of things I need to turn it off since I feel I'm about to throw up. 
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pg
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i didn't like metroid either. sure it's a decent game but definately not something i'd recommend. the real reason i don't like it is because it's really dumbed down imo, and the exploration which is what metroid is all about isn't that impressive. maybe if the levels were more than a bunch of long halls. compared to the originals, it really is metroid in 3d but compared to other games on the market today it's not that great.
i dislike the controls a lot too, they are regressive! compared to modern fps's metroid is a joke. the only reason you need autoaim in metroid is because the control setup is sooo bad.
metroid just falls short for me. maybe a few yrs ago i'd have liked it more.
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