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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:26
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1. Ansar Warrior
It has the same advantage as the Chinese Rider in the increased speed, only at a cheaper price than regular knights, meaning that more can be built up quicker. While they sacrifice 1 defence, this hardly matters since they are fast enough to get out of trouble, and besides, knights aren't meant for defence. Pikemen are. The Ansar also comes at a time when the Golden age is a boon to the empire
2. Berserk
While it is much more expensive than the Longbowman, an attack of 6 and amphibious assault more than make up for this. Plus, it makes archers a more worthwhile unit in the early game (simply upgrade them once Invention comes up). Once again, the golden age is well-timed.
3. Numidian Mercenary
Sure, its pricey compared with spearmen, but their versatility shouldn't be underestimated. Combine them with catapults to minimize losses, back them up with a small number of swordsmen (in the case that you are up against hoplites or legions). I always win the early wars quickly (considering the slow movement) whenever I do this. It was also this unit that won my first MP game for me.
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Juha Karlsson
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Stockholm, Sweden, European Union
Mar 2001 time: 05:26
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Since I always play with an industrious tribe, Pangea, Large landmass, Regent, 16 civs and all else standard, my list is rather short. I usally only built three of them. I prefer democracy and try to finish of my enemy with blitzkrieg to avoid changing goverment during war.
#1 Sipahi. Even cavalry is too strong too early and useful until you buildt modern armor with two step in and one strike deep in enemy territory. Cavalry can beat infantry if you flood enemy cities with them. Sipahi may even beat mech. inf. in the same way.
#2 Nub. Merc. Very good early defence unit. One in every new city and you almost magically avoid sneak attacks on them. Expansion get very smoothly then.
#3 Rider. A horsemen with little defence power, quite useful.
#4 Musketeers. I build or upgrade pikemen to them only because I got gunpowder and need better defence, they are not better than musketmen. That laugh I hear when upgrade to them must came from the enemy.
#5 War Chariot. Like to buy a fancy SUV with only two-wheel drive, it goes nowhere. Useless.
#6 F-15. In this game flying objects are expensive and useless in war. No one have tell me what they do for good to me and I win more often without them.
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Capt Dizle
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The Siphia can be very useful. Remember that the Ottomans are scientific and get a free tech at the beginning of the age. If running ahead they can sell techs and beline directly to Military Tradition and have the Siphia in the middle of the age.
Should be possible to build lots of horseman and knights and upgrade and go on a killing spree long before you see riflemen.
The cost is not so bad when you consider you will be in a golden age as well and can use the shields to pump out more and more of this excellant unit. Most core cities will be large and well developed by this time thanks to the industrious workers.
Another way to use this use is to simply use it to set off a golden age late in the age or even early in the next. Get to democracy and switch before you use it for a trigger. Just whittle down a nearby empire into a few cities with an earlier war. and leave it for a quick kill. Then you will have 20 turns of peaceful democracy to research and build hospitals, factories and plants under golden age conditions.
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Abdul-Aziz
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Land of Eternal Truth
Feb 2003 time: 08:26
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Panzers are the best in my opinion.
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Artifex
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Kentucky USA
Apr 2002 time: 05:26
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panzers come way too late..I play emperor..by panzers game is won or lost.
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Wycoff
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I also think that Panzers are great. True, they come late in the game, but as long as you are relatively even in the tech race they can eaily swing the balance of a single player game, even if your opponent is 2 to 3 times your size. If you have 10 -15 cities that could normally produce them in 3 turns (not a very hard thing to do) and then get your golden age, you can swarm over any opponent that hasn't discovered computers. As a scientific civ, Germany is usually competative in the tech race, so getting Panzers before others discover Computers isn't all that difficult. Panzers can regularly defeat infantry and crush anything with less defensive strength. The 3 movement points and blitzing ability can make it seem like you have nearly twice as many Panzers than you actually have. I've completely destroyed civs twice my size using this method, often with over a hundred Panzers to spare.
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