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Artifex
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Kentucky USA
Apr 2002 time: 05:26
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Roman Legion (iron) 3-3-1 *30 shields
or
Celt Gallic Swordsman (iron) 3-2-2 *50 shields
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mrmitchell
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Dunno.
Probably the Gallic Swordsman as it has mobility and attacking units don't really need defense, but then again it is more expensive.
Flip a coin.
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Dominae
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I hold by my early assessment (when PTW first came out) that the Numidian Mercs. are a tier 1 UU. The AI simply does not know how to deal with them. They're around and useful for the most critical parts of the game. They're flexible. They need not blow an early GA to be useful. They're just as useful as Swordsmen, have the same cost but do not require Iron. Against human opponents, their "deterrent" effect directly supports Carthage's traits (Industrious/Commercial - builder). And if the deterrent effect does not work, they repel attackers just as well as they promise to.
And they look darn cool.
Dominae
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BRC
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I like the Rider. 3 movement points at that stage in the game is overpowering. They can be used for offense and defense, and are extremely effective at pillaging and oscillating tactics. A GA just outside of despotism makes them even more attractive. However, with Culture Linking on, you may have to deal with Samurai's at the same time.
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Inverse Icarus
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flying too low to the ground
May 2001 time: 00:26
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quote: Originally posted by Unconquered
I like the greek hoplite. An early high defense means you can immediately go offensive with little fear of losing your cities in the couter-offensive. Put them behind walls and on a hill and they are near unstoppable early on. |
yea, one MP game, i was carthage, and i lost out on the GL by 1 turn to an AI, so i switched to the great wall. after i got it, i realized how insane my defense was.
my main border city, which were constantly under siege by rome / china, was on hills, with walls (now with double duty), across a river.
thats:
3 + 3 * ( 1 + .50 + .25 ) = 8.25, when the strongest unit attacking me were legionaries, attack of 3.
even riders with an attack of 4 wouldn't dent that. hell, CAVALRY would have problems with that! (ignore the fact that cavalry require the advance that makes the wall obsolete plz )
truly, a wonderful thing.
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David Murray
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quote: Originally posted by monkspider
I agree, Legions are a much better unit than Gallic Swordsmen. In fact, I would even prefer a regular swordsmen to Gallic Swordsmen, since the latter is prohibitively expensive to the point of absurdity. |
When you consider that the Gallic swordsman combines the advantages of both the swordsman and horseman, i.e. strong on the offence and incredibly fast-moving, I think the extra price to pay is worth it especially when the crucial nature of early warfare is taken into consideration.
However, the berserk gets my vote - an attack of 6 and the ability to attack from ships at a time when no one has costal fortresses or defensive units with a defence of more than 4 allows for some serious conquering!
For me - 1. berserk 2. gallic swordsman 3. legion
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CerberusIV
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I like Gallic Swords but that is probably due to editing them to only cost 40 shields - at 50 shields they are too expensive and legions are better value.
Having tried pretty much all the civs over the last few months I keep going back to Samurai - fast, only berserks have a higher attack at that stage of the game and nothing has better defence until riflemen.
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King_Henry
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Auburn Correctional Facility
Nov 2002 time: 00:26
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Sipahis or legions. Legions are an all around great unit at the time when I do the most warmongering. Sipahis are great up until tanks come along. Since they're pretty strong and they retreat, Sipahis are good even against infantry. Also, since they're faster than tanks, I might keep a few around until modern armor.
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eloquence
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It definitely seems like this discussion is slanted towards single player but I think that in both that the Mounted Warrior takes the win.
It's the cheapest 3 attack with 2 move and by the time you mass enough of them you can usually take down at least one opponent in single or multiplayer.
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