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Optimizer
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Stockholm
Feb 2001 time: 06:26
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In Civ 1 & 2, the civilizations differed only in their starting locations and their AI properties.
In SMAC the factions had several different properties. That made sense since they consisted of people with different backgrounds, values and equipment.
Civ 3 came up with special advantages for each civs and a unique unit for everyone. I have several objections to these features.
1: Many of the unique units are dependent on a specific kind of terrain. For instance, the Man-of-War and the Berserker are of little value if your empire is land based, and the Keshik is not very useful if there are no mountains nearby.
2: Since the traits and unique units differ a lot in strength, they make the game unbalanced.
3: You lose the opportunity of leading a civilization against its real history. I want the possibility to make the Zulu a peaceful civilization.
4: The featues suggest that the people of the included civilizations have natural attributes that do not change during 6000 years. This is not only unreal, it can also be called racism.
5: The game would be nicer if the entire unit gallery was available for all civs.
Can these features be edited away?
Well, you can give all specific traits to all civs. If you don't want to make golden ages harder to achieve through wonder-building, you could add more traits to the wonders.
The unique units could be available to all civs if you have the right techs and resources. Probably you would have to add some extra resources and techs to give all units their right place.
Last edited by Optimizer on 17-02-2003 at 01:12
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Wycoff
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You can still play the Zulus as a peaceful civ, if you want to do so.
Civ traits and UUs were added to give the game a little variety. Civ 2 civs were pretty boring. The extra spice that Civ 3 has brought makes it much more exciting. Personally, I always hated having English War elephants and Sioux Legions. I don't find this racist at all. Different civs were stronger in different areas. This is just a simplification of their historical strengths, added to differentiate between and make the civ choice a significant one.
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Elden
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The only problem I have with civ traits is some choices make no sense. For example Rome should be Religious - The city of Rome contains the Vatican - The Vatican is the centre of the Catholic Religion - The Catholic Religion is one of the most major Religions in the world.
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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:26
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#1: Man-Of-War is never useful for the same reason that the Frigate is never useful. Iron Clads would need to be pushed back in the tree to make Frigates / Man of War useful.
Bersker would stilll be of great use without the ampehous assult. It's attack factor is 6! Escort them with Pike Men initally and upgrade the escorts to Musket Men later.
Isn't the Keshick cheaper than the standard Knight? This makes for a cheaper upgrade from Horsemen than normal at first and faster builds of new Kehicks later.
#2: Difference in starting terraigns is far more unbalancing than the traights in SP.
#3: You can still do so if you wish. See in the stategrey forum the thread Military Traight: It's Not Just for War Monglers. The AI is going to play the Zulu warlike, but that has more to do with the AI flags set for this race that the raw charestics.
#4: The traights are based on the civs at a specific time frame.
For instance, prior to what is now known as the French & Indian war, there was no American civ; virtually every Colonial saw themselves as Englishmen. And in their inital protests against the King & Parliment, they appealed to their rights as Englishmen. It was only later that they appealed to universal rights.
Egypt is clearly based on the first dynasty that built the Pyraimds dispite the poor choice of leader.
The Irqouis civ even has a UU that historically, they never used.
#5: That's editable; athough I note that the simplestic approach will result in several not being around.
(In Classic Civ III, Swordmen upgrades to Legionary which upgrades to Immortals. This was done to permit both Rome and Persia to build Warriors and upgrade to their UUs)
You'd also want to remove the trigures the GA flag.
quote: Originally posted by Optimizer
1: Many of the unique units are dependent on a specific kind of terrain. For instance, the Man-of-War and the Berserker are of little value if your empire is land based, and the Keshik is not very useful if there are no mountains nearby.
2: Since the traits and unique units differ a lot in strength, they make the game unbalanced.
3: You lose the opportunity of leading a civilization against its real history. I want the possibility to make the Zulu a peaceful civilization.
4: The featues suggest that the people of the included civilizations have natural attributes that do not change during 6000 years. This is not only unreal, it can also be called racism.
5: The game would be nicer if the entire unit gallery was available for all civs.
Can these features be edited away?
Well, you can give all specific traits to all civs. If you don't want to make golden ages harder to achieve through wonder-building, you could add more traits to the wonders.
The unique units could be available to all civs if you have the right techs and resources. Probably you would have to add some extra resources and techs to give all units their right place. |
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Abdul-Aziz
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Land of Eternal Truth
Feb 2003 time: 08:26
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I think ir is not racist...
BTW, datajack, Romans also had their own religion, not only Christianity...
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Abdul-Aziz
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Land of Eternal Truth
Feb 2003 time: 08:26
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XarXo, how could they have growth rate at all if they're only women?
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