 |
|  |
 |
|
Insite
|
|
A general recommendation for an early wonder to build is the Colossus. However I wonder what peoples thoughs are on the Pyramids in an early to mid game in the higher difficulty settings (king and above).
The increased population from having a granary equivalent in each city causes unhappiness as your population rapidly climbs over the threshold for number of citizens made happy under marital law etc. I'm thinking though that you always want as many citizens as possible regardless of circimstance. If they get out of control, you can move them to city squares which produce more shields and less food, such as forests and mined hills. This helps with inital prouction, especially of military units to keep your populous happy, allopwing you to get a bigger empire, with more arrows, trade and science. Also under monarchy the upkeep of these units is of couse free, another additional benefit. Alos you can have much more rapid settler generation, enabling you to stake out a larger portion of the map earlier in the game.
Having the HG as well makes the Pyramids a much more viable alternative. I suppose you could try and capture the city which builds the Pyramids (if you dont get them) in the mid to late game if you dont have them, but they are at their greatest advantage at the beginning of the game.
Thoughts? Comments?
|
|
|  |
 |
|
rjmatsleepers
|
|
quote: Originally posted by Insite
I wonder what peoples thoughs are on the Pyramids in an early to mid game in the higher difficulty settings (king and above).
Thoughts? Comments? |
I used to build the Pyramids all the time (at Deity), but I no longer go anywhere near them. I found that growth came to fast and the resulting unhapiness was tedious to manage - particularly with an early switch to Republic. In anycase, a good run of WLTPDs works better than the Pyramids if you really want to grow a city.
RJM at Sleepers
|
|
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|
Insite
|
|
Ok but back to the point of the thread, whay wouldnt you want the extra population? If you have a hassle with extra population growth causing unhappiness, why not micro manage idivigdual cities to minimise the production of food, cutting down on the generation of new citizens.
If you quickly get a city to optimal size, workers can be shuffled around to other terrain squares or resources that produce more shields or arrows and less food.
Also, I have found that settler production, and hence expansion happens at a far faster rate if you do have the P. Especially if combined with the micromanagement strategy above. Mind you I can understand that this won't suit everyone as it does require a lot of fiddling at the end of each turn.
|
|
|  |
 |
|
Six Thousand Year Old Man
|
 |
Ad Rock
Aug 2000 time: 00:26
|
|
quote: Originally posted by Insite
Ok but back to the point of the thread, whay wouldnt you want the extra population? If you have a hassle with extra population growth causing unhappiness, why not micro manage idivigdual cities to minimise the production of food, cutting down on the generation of new citizens. |
If you want to minimize food production, why build the Pyramids at all?
quote: If you quickly get a city to optimal size, workers can be shuffled around to other terrain squares or resources that produce more shields or arrows and less food. |
Well, optimal size in the very early game that I play is size 2 - I always go maximum food at size 1, then maximum shields at size 2 (gospel according to DaveV ). And Pyramids doesn't get me to size 2 any faster. Size 3, sure, but that's not optimal for me.
quote: Also, I have found that settler production, and hence expansion happens at a far faster rate if you do have the P. Especially if combined with the micromanagement strategy above. Mind you I can understand that this won't suit everyone as it does require a lot of fiddling at the end of each turn. |
The fiddling is a bit of a nuisance - city goes to size 3 faster, needs an elvis - if we could create eins at size 3, I'd like the Pyramids. And if I wanted to spend time building martial law units, perhaps I'd like Pyramids better. There are just so many other choices, most of which are better to me.
By the time I really want growth, I can celebrate, and get growth fast and regardless of owning Pyramids.
There are advantages. Cities founded late in the game hit size 3 faster, and can thus celebrate and grow faster. Starvation becomes a non-issue when the city maxes out. Growing cities with food Freights is simpler. Xinning size 5 cities lasts longer.
Despite all those... I still would rank Pyramids 4th or so among the ancient wonders. I don't usually get to build more than 2 or 3 
|
|
|  |
 |
|
Bloody Monk

|
 |
austin, tx
May 2001 time: 23:26
|
|
quote: Originally posted by Insite
Ok but back to the point of the thread, whay wouldnt you want the extra population? If you have a hassle with extra population growth causing unhappiness, why not micro manage idivigdual cities to minimise the production of food, cutting down on the generation of new citizens.
If you quickly get a city to optimal size, workers can be shuffled around to other terrain squares or resources that produce more shields or arrows and less food.
Also, I have found that settler production, and hence expansion happens at a far faster rate if you do have the P. Especially if combined with the micromanagement strategy above. Mind you I can understand that this won't suit everyone as it does require a lot of fiddling at the end of each turn. |
Yes, of course, you can do that, Insite.
But for every worker you move to trees you have given up an arrow. And until size five you are limited to elvis. Unless you single-mindedly pursue Happiness WOW or improvements, these extra citizens will just get in the way.
Keep the population down and the arrows up to speed your scienc and income.
Later, when your science gives you superior weapons, and you have prepared for growth to begin, go capture the pyramids and prosper.
This sequence has been shown to be efficient; but, you are free to try another way. Many paths work and will get you success. This is known.
Monk
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:26. Apolyton Time is 00:26. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|