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Arnelos
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of the Free World
Sep 2002 time: 00:26
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MADRID
Man... that production bug, despite the fact that it "helps" us, is absolutely INFURIATING for attempting to plan ahead.
First of all, we are a turn behind on building the current spearman because of a mistake made several turns ago, but that's water under the bridge.
The impact of that mistake and its confluence with another pop increase for Madrid this turn mean that I have absolutely no idea what to set the WF for this turn.
I can suspect that Madrid will have an extra 2 shields like every other pop increase, but someone else (astrologix? ruby_maser?) had a theory that the game always selected the "best tile" to give those extra shields, raising the possibility that we could get only 1 extra shield or possibly even none.
Because of this unpredictability, it is very difficult to plan ahead the micromangement whenever there is a pop increase.
But I digress...
Togas,
Currently (this past turn), Madrid had 4 food left until pop increase and 10 shields until the spearman is complete. Since Madrid is making 4 food/turn and 5 shields/turn before the pop increase, it SHOULD raise to 4 population with no food stored and have 5 shields left to go toward the completion of the spearman.
- If that is the case, set the WF so that we're making 5 shields and maximize food and trade.
- If there are only 4 shields needed to complete the Spearman, set the WF so that we're making 4 shields and maximize food and trade.
etc......
We may end up wasting shields no matter what. If so, just maximize food and trade.
I'm going to have to come back to Madrid after this next turn to tweak the next portions of the long-range plan so that I can take whatever happens in the next turn into account.
PLEASE let me know if you have any questions about this.
Thanks 
Last edited by Arnelos on 17-02-2003 at 12:59
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OliverFA
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Leeds, UK
Sep 2002 time: 06:26
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Maybe the criteria that the game uses to choose the new tile to be worked by the citizens is the configuration choosen at the "City Governor" screen? (no idea of that, just point a posible explanation)
[Edited to avoid misunderstandings. Worker referenced by its closest city]
Madrid worker: Build road.
Saragosa worker: Since at the present moment the majority of Spanish clan leaders have choosen the option 1, build road.
Last edited by OliverFA on 17-02-2003 at 21:14
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OliverFA
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Leeds, UK
Sep 2002 time: 06:26
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Señor Astrologix, I'm afraid there is a confusion with the name of the workers.
I will rewrite the orders giving the workers placement, not the names:
Worker next to Madrid: build road.
Worker next to Saragossa: build road.
Last edited by OliverFA on 17-02-2003 at 21:08
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dejon
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Save is here.
We have an offer from ND - they put Mathematics on the table.
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Togas
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California
Jun 2002 time: 21:26
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Results of the Turn
ND offers math, we give writing in return.
Saragossa builds walls, starts on warrior. (I Changed Saragossa build queue to warrior, worker as E_T had originally instructed so that worker comes out at right at pop 3)
GuOps move NW
Spear in Pamplona Fortifies.
Conscript (needs a name and commander) moves nw, nw, nw. He will see experience in the north by killing barbarians and returning in time to be upgraded to a swordsman.
Spear from madrid moves SW into pamplona. He will either be redirected to Saragossa or will escourt a new Settler from Pamplona.
Magyars move NE
Feros SW (see COASTAL TILES beyond the horrizon!)
MadEx moves NW. Spots Lux Invicta Warrior.
Madrid worker builds road
Visigoths start road
Changed Pamplona build queue to worker
Change WF of Madrid to use sheildplain (#18). Max food & trade possible. Spear next turn
arnie NW, NW of barcelona
Lux Invicta 2nd Warrior NW, W of Mad Exp.
Lit in 7 turns. 2gpt Treasury at 95
Our mil strength:
ave to GS, AVE to ND, ave to GoW, strong to Lux, strong to Vox.
Still Barbarians near Saragossa.
Images posted HERE
--Togas
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OliverFA
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Leeds, UK
Sep 2002 time: 06:26
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code: SCORE:
RP 86 (+11) Santiago
GS 66 (=)
GoW 66 (+12) It looks like another border expansion
ND 60 (-3) The settler has been built and something else...
Vox 42 (=)
Lux 34 (=)
No more "flying under the radar"... We are by far the civ with the most score in the continent. Lego are the only ones who probably have higher score than us.
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