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Which modification pack will we use?
This poll is closed. |
| Nordicus' Awesome AIPs |
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7 |
58.33% |
| WesW's Medieval Modification (MedMod) |
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3 |
25.00% |
| Activision's Call to Power v1.2 (No Mods) |
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2 |
16.67% |
| Abstain |
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0 |
0% |
| Total: |
12 voters |
100% |
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quinns
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I voted for the No Mods with Awesome AIPs. (As long as no one has to load any special files on their computer, excepting the President, to open the turn and view the civilization. That is possible with Awesome AIPs from what I hear.)
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Scot_free
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I second quinns' post.
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miggio
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canada
Jan 2003 time: 05:26
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My vote goes to AIPs
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miggio
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canada
Jan 2003 time: 05:26
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i have one question, If we are using aips do all who wish to view a savegame need the aips mod.
and is it safe to assume we are using the aplyton pack?
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quinns
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Good question, miggio. From what I understood from Martin G. , AIPs can run the artificial intelligence players, but still allow anyone to open and see the game turn WITHOUT those viewing individuals loading ANY extra files on their computer. If this is not so, then I withdraw my vote for aips (if possible) and vote for NO MODS.
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Quickbeam3
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No mods would be simplest for all
After the vote would someone list all things that need to be added to the ctp game no matter how small so i and everyone else is clear about what is needed.
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quinns
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Both simplicity and quality are important Martin. If people get too frustrated with installing the new mod files on their system, they will lose interest, regardless of how "neat" or "cool" the new modded units are. Loss of interest will result in a weaker democratic game.
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All times are GMT. The time now is 05:26. Apolyton Time is 00:26. |
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