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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Capturing Fungal Towers
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Closey is offline Closey
Chieftain
Sundsvall, Sweden
Mar 2001
time: 06:13
  Old Post 25-03-2001 04:19 Visit Closey's homepage!
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Capturing Fungal Towers Help yourself to an AD-FREE life

Managed to actually capture a fungal tower today. Haven't been able to before, and I don't really think it's supposed to be possible.

I had some eco-damage in one of my cities and so I got some new fungus. From one of them a few worms and a tower emerged. When I sent one of my worms to fight them back, one of the new worms acted as defender.. And I captured the entire heap, including the tower.

But, the next turn the tower was back to a wild unit again. (With my new worms standing on the same place.) So I guess the game doesn't allow you to control them at all. Got me all excited tho. Well, at least until the next turn that is.

Thantos is offline Thantos
Chieftain
Grand Junction, Co, USA
May 2000
time: 05:13
Post  Old Post 25-03-2001 05:22
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Just when you think that you have seen everything in smacx

knowhow2 is offline knowhow2
King
of the World
Feb 2001
time: 06:13
Post  Old Post 26-03-2001 04:02
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closey,


did you really capture the tower or did you just capture the mindowrms in the tower square? because this also happened to me once. I captured a mindworm in a tower but the tower itself never "turn colour" so I figure I never did capture the tower, just the mindworm in it. It you leave the mindworm in it, the tower won't produce any new mindworms. Just a tip.


Closey is offline Closey
Chieftain
Sundsvall, Sweden
Mar 2001
time: 06:13
Post  Old Post 26-03-2001 11:40 Visit Closey's homepage!
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Tired of ads?

Hmm, I'm pretty sure the tower changed from red to green. Can't check right now since I'm at work though. I'll check when I get home and confirm it then, ok?

fluffy is offline fluffy
Warlord
Hitsville in UK
Jan 2001
time: 05:13
Exclamation  Old Post 26-03-2001 16:17
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It has happened to me too - the tower did change colour when it was captured, along with the worms, but by the next term had reverted to red...

cbn is offline cbn
Prince
Newfoundland but soon to be Calgary, Canada
Aug 2000
time: 01:43
Post  Old Post 26-03-2001 19:15
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Help yourself to an AD-FREE life

Towers are the weirdest form of alien life. I have never captured one but I have had them sprout in fungus that appeared underneath a working former. I moved the former off the square and killed the tower with an empath unit but I always wondered if I could have terraformed it away or if I should have tried killing it without moving the former. If it happens again I must remember to save the game and experiment.

Closey is offline Closey
Chieftain
Sundsvall, Sweden
Mar 2001
time: 06:13
Post  Old Post 26-03-2001 19:44 Visit Closey's homepage!
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Yeah, in one of my latest game they tended to pop up under a working crawler. Happened lots of times too. Probably because that town was producing a lot of eco-damage and was pretty much surrounded by crawlers, but it still looked odd.

Blake is offline Blake
King
Brainfallocatione
Oct 2000
time: 17:13
Post  Old Post 27-03-2001 02:29
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Got spare money?

Being a big fan of ecodamage and worm farming I've noticed some stuff about eco-damage induced fungal towers:

They can appear under a stack of units.
If some of the units are formers, and you terraform away the fungus, the tower remains, next turn the tile has reverted to fungus, and any improvment destroyed (more damaging than the original pop).
When attacking a tower with units stacked under it, the unit with strongest defense defends. Regardless of owner. For example if your nifty 3r Former is under a funal tower and you order your lowly empath scout rover to attack guess who defends.. that's right, your former. (Even more embarrasing when your not so lowly 8r Rover former defends....)

If the tower has the highest defensive value then it defends per normal, however all of your units take collateral damage, if your units under it are non combat they are destroyed. (non combat = crawler, probe NOT formers, transports)

So when a fungal tower Pop's up on my units I usually move all my units out and kill the tower, then move them back to clear the fungus. If I don't have Xenoempathy dome and the tile doesn't have roads I'll leave my formers under it, and kill the tower. My formers take damage, but it saves time moving. If you have armoured units under the Tower you must move them out.

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