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Blake
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Brainfallocatione
Oct 2000 time: 17:13
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Being a big fan of ecodamage and worm farming I've noticed some stuff about eco-damage induced fungal towers:
They can appear under a stack of units.
If some of the units are formers, and you terraform away the fungus, the tower remains, next turn the tile has reverted to fungus, and any improvment destroyed (more damaging than the original pop).
When attacking a tower with units stacked under it, the unit with strongest defense defends. Regardless of owner. For example if your nifty 3r Former is under a funal tower and you order your lowly empath scout rover to attack guess who defends.. that's right, your former. (Even more embarrasing when your not so lowly 8r Rover former defends....)
If the tower has the highest defensive value then it defends per normal, however all of your units take collateral damage, if your units under it are non combat they are destroyed. (non combat = crawler, probe NOT formers, transports)
So when a fungal tower Pop's up on my units I usually move all my units out and kill the tower, then move them back to clear the fungus. If I don't have Xenoempathy dome and the tile doesn't have roads I'll leave my formers under it, and kill the tower. My formers take damage, but it saves time moving. If you have armoured units under the Tower you must move them out.
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