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How shall we defend Freeport?
This poll is closed. |
| Our SMC's plan rocks! |
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4 |
44.44% |
| That defense plan suX0rs! |
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1 |
11.11% |
| I have a better plan! |
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2 |
22.22% |
| Bah, just sell them poisoned bananas... |
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2 |
22.22% |
| Total: |
9 voters |
100% |
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SCG
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of less than all that I see
Jun 2000 time: 00:26
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quote: Originally posted by Six Thousand Year Old Man
If Freeport is a forest, we're probably better off in it. I don't build cities on nonrivered forest often (is this rivered? ) but it seems to have been a good choice in this case 
Downside of letting the Chinese land is that they then may get several free shots at the city with Cavalry. Often, when I have a large continent and a barb ship appears, I'll take units from faraway cities and use them to block all available coastline. That saves me from the 5-barb-dragoons-land-and-attack-and-capture-your-SSC AI trick. Same technique would work well here, were it not for the destroyers and the potential for marines onboard the transport. |
Not rivered, no city walls, no police station, no coastal fortress, so if units land, they could destroy the city, even with all those units in there. I really would like to see coastal fortress or city walls even if it costs us several military units. Like i mentioned before in the save Kazan thread, only Freeport can build structures for Freeport. Virtually any city can build ground troops for it and have it there if not this turn, next turn. And we have a much better transport infrastructure than we did by Kazan
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SCG
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of less than all that I see
Jun 2000 time: 00:26
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quote: Originally posted by obiwan18
It takes two turns to build a citywall. If Freeport is attacked next turn by unloaded calvary then rushbuilding the wall will not help.
If Freeport is not attacked by unloaded calvary next turn, then the citywall will help, as will calvary stuffed inside Freeport smashing the unloaded units.
BTW- attacks from Destroyers will not reduce the city population even if our units lose. I use this tactic to capture small, well-fortified AI cities without having the city collapse.
Another option is to use our excess engineers to construct fortresses along the shore blocking Chinese troops from unloading. |
I basically look at it this way. Freeport is an old city on an enemy front. It should have city walls to protect against land attack size reduction. It should have a Coastal Fortress as there is a large naval presence in its harbors, and barracks would be nice as well. The sooner we get those structures in, the sooner we can get back to building other needed items. Preferably we should rush one of those this turn, since we seem to be using almost all of Freeport's production on support. Side note - if we finish the CfC, Freeport will grow to 4 as is, giving it 1 more shield.
Reguarding the engineers, we need to finish the railroad first so we can reinforce at will. After that, if we still see a need for fortresses, then great, build them, but the city is more valuable than the units inside it.
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All times are GMT. The time now is 05:26. Apolyton Time is 00:26. |
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